Magnetization
by StonyTark
Magnetization adds magnetic ship machinery, railguns and fusion-driven propulsion as a NeoForge addon for Create Aeronautics, set on 1.21.1.
What it does
Fields in Magnetization have a polarity, a strength, a range and a shape. Opposite poles draw together while matching poles push apart, and the material of a ship changes how it responds to a field, including off-center forces that can turn it. Magnets mounted on a ship can propel that ship and any structures connected to it, and separate crafts can be linked through dedicated propulsion.
Noble-gas processing, field-reactive tools, armor and golems provide the surrounding equipment. Create's Engineer's Goggles show live field information, and in-game Ponder scenes explain the main systems, with an optional Patchouli Field Manual available as a craftable guide.
The mod is released under CC0 1.0 Universal and is open source. It is published for NeoForge 1.21.1 only, with the latest file 1.4.6 for 1.21.1 dated 2026-10-02. Required dependencies are Create, Create Aeronautics, Create Propulsion: Simulated, Sable and TerraBlender, and the complete dependency stack is needed before the mod will load. Public source code, an issue tracker and a wiki are linked from the project.
Key features
Magnetic field control
Fields can be set by polarity, strength, range and shape, and they interact with tagged metal items and magnetizable entities.
Magnetic ship propulsion
Magnets aboard a ship push the ship and its connected child structures, and dedicated propulsion links separate crafts.
Staged propulsion tiers
Progression moves from micro-thrusters and MHD jets through ion thrusters and solar sails up to expandable fusion thrusters.
Railguns and launching
Magnetic docks and railguns launch ships, and fusion power can drive the next airship built.
Live field information
Create's Engineer's Goggles display live machine field data, and Ponder scenes explain the major systems in game.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 5
Optional 33
Show 27 more
Create Crafts & Additions, Create: Tracks, WTHIT, Immersive Aircraft, Coasters: Magnetized, Iris Shaders, Roughly Enough Items (REI), Create: The Factory Must Grow, The One Probe, Quark, Modular Golems, Create Big Cannons, Create: Ender Transmission, Create: Copycats+, Create: Enchantment Industry, Create: Coasters Simulated, EMI, Just Enough Items (JEI), Create: Diesel Generators, Patchouli, Create Ore Excavation, Applied Energistics 2, Create: New Age, Immersive Engineering, Coasters: Engineered, Curios API, Jade ๐
Questions
Does Magnetization need Create Aeronautics?
Does Magnetization have to be installed on the server?
Which NeoForge version does Magnetization need?
In the catalog
Magnetization is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Build magnetic docks, launch ships with railguns, and power your next airship with fusion. Magnetization is a Minecraft 1.21.1 / NeoForge addon for Create: Aeronautics. It brings magnetic forces to Sable-driven ships, alongside propulsion, industrial processing, reactive equipment, and new resources to explore.
Official listing
- Modrinth page
- modrinth.com/mod/magnetization
- Owner
- StonyTark
- Published
- 2026-07-31
- Updated on Modrinth
- 2026-10-02
- Facts verified
- 2026-10-15
