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Magnetization

by StonyTark

Magnetization adds magnetic ship machinery, railguns and fusion-driven propulsion as a NeoForge addon for Create Aeronautics, set on 1.21.1.

NeoForgeClient and serverCC0 1.0 UniversalOpen source1.21.1

What it does

Fields in Magnetization have a polarity, a strength, a range and a shape. Opposite poles draw together while matching poles push apart, and the material of a ship changes how it responds to a field, including off-center forces that can turn it. Magnets mounted on a ship can propel that ship and any structures connected to it, and separate crafts can be linked through dedicated propulsion.

Noble-gas processing, field-reactive tools, armor and golems provide the surrounding equipment. Create's Engineer's Goggles show live field information, and in-game Ponder scenes explain the main systems, with an optional Patchouli Field Manual available as a craftable guide.

The mod is released under CC0 1.0 Universal and is open source. It is published for NeoForge 1.21.1 only, with the latest file 1.4.6 for 1.21.1 dated 2026-10-02. Required dependencies are Create, Create Aeronautics, Create Propulsion: Simulated, Sable and TerraBlender, and the complete dependency stack is needed before the mod will load. Public source code, an issue tracker and a wiki are linked from the project.

Key features

  1. Magnetic field control

    Fields can be set by polarity, strength, range and shape, and they interact with tagged metal items and magnetizable entities.

  2. Magnetic ship propulsion

    Magnets aboard a ship push the ship and its connected child structures, and dedicated propulsion links separate crafts.

  3. Staged propulsion tiers

    Progression moves from micro-thrusters and MHD jets through ion thrusters and solar sails up to expandable fusion thrusters.

  4. Railguns and launching

    Magnetic docks and railguns launch ships, and fusion power can drive the next airship built.

  5. Live field information

    Create's Engineer's Goggles display live machine field data, and Ponder scenes explain the major systems in game.

Compatibility

Latest build for each game version and loader.

1.21.11.4.6
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 5

Create AeronauticsBuild anything from airships to planes and cars!
Required
CreateAesthetic Technology that empowers the Player
Required
Create Propulsion: SimulatedPort of Create: Propulsion mod to NeoForge 1.21.1 with support of Sable and Create: Aeronautics
Required
SableA library mod for interactive moving block structures, or "sub-levels"
Required
TerraBlenderA library mod for adding biomes in a simple and compatible manner!
Required

Optional 33

Create CosmonauticsFulfill your childhood dream by exploring space!
Optional
Just Enough Resources (JER)JEI integration that adds info on mobs, world gen, villagers and many more!
Optional
Ore ExcavationMine whole veins of ore, cut down whole trees, or any other tool based action in one go. Simple, easy to understand, configs are also provided for mod pack developers such as tool or block black listings, size limits, tick rate and much more!
Optional
Coasters Simulated: Track StylesAn unofficial addon for Create: Coasters Simulated that adds track styles based off real life coaster manufacturer track.
Optional
Alex's CavesExplore six new rare cave biomes hidden under the surface of the Overworld...
Optional
Create: Steam 'n' RailsAdding depth to Create's rail network & steam system
Optional
Show 27 more

Create Crafts & Additions, Create: Tracks, WTHIT, Immersive Aircraft, Coasters: Magnetized, Iris Shaders, Roughly Enough Items (REI), Create: The Factory Must Grow, The One Probe, Quark, Modular Golems, Create Big Cannons, Create: Ender Transmission, Create: Copycats+, Create: Enchantment Industry, Create: Coasters Simulated, EMI, Just Enough Items (JEI), Create: Diesel Generators, Patchouli, Create Ore Excavation, Applied Energistics 2, Create: New Age, Immersive Engineering, Coasters: Engineered, Curios API, Jade ๐Ÿ”

Questions

Does Magnetization need Create Aeronautics?

Yes. Create Aeronautics is a required dependency, along with Create, Create Propulsion: Simulated, Sable and TerraBlender.

Does Magnetization have to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which NeoForge version does Magnetization need?

Magnetization is built for NeoForge 1.21.1 only, and the dependency stack must be present with it.

In the catalog

Magnetization is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Build magnetic docks, launch ships with railguns, and power your next airship with fusion. Magnetization is a Minecraft 1.21.1 / NeoForge addon for Create: Aeronautics. It brings magnetic forces to Sable-driven ships, alongside propulsion, industrial processing, reactive equipment, and new resources to explore.
StonyTark, on the Modrinth page

Official listing

Owner
StonyTark
Published
2026-07-31
Updated on Modrinth
2026-10-02
Facts verified
2026-10-15

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