Reactive Alchemy
by hyperlynx
Reactive Alchemy is an alchemy-themed magic mod built around in-world experimentation, where elemental Powers react with one another automatically.
What it does
Players combine Powers and materials in the world and watch the results, with numerous arcane tricks and techniques producing useful effects and items. A set of custom-made blocks can be given custom names, and players discover new reactions by testing them. The Journal guides players through the rest of the mod, and its pages are written in the style of an alchemist's notes from three different narrators. Some content is hidden until a player runs a particular experiment, so secrets are revealed through play rather than explained outright.
Reactive Alchemy requires Patchouli, which provides the guide book. The mod is largely data-driven, so developers can add new Reactions and Power kinds with datapacks, or with KubeJS and Json Things packs. Some features differ from world to world and can be adjusted through config options. Files exist for Forge and NeoForge for 1.18.2 – 1.21.1, and the mod runs on client and server, so both the server and every player need it. The code is released under the Creative Commons Attribution Non Commercial 4.0 license and is not open source.
Key features
Reactive Power interactions
Powers react with each other automatically once they meet, producing new results from the mix.
Custom-named blocks
Blocks can be made and given custom names, which helps track experiments across a world.
Data-driven reactions
Reactions and Powers are defined in data, so new ones can be added with datapacks, KubeJS or Json Things.
Alchemist's Journal
A written guide in the style of alchemist's notes explains the mechanics at the player's own pace.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who enjoy discovering mechanics through experiments, and pack developers who want to define new reactions and Power kinds in data.
How it compares
Theurgy is an open source Forge and NeoForge mod under the MIT License, covering 1.18.2 – 26.3 and set for client and server. Legible Alchemy is for 1.20.1 only, on Forge and NeoForge, with a custom license and not open source. Crim's Alchemy is Forge only for 1.20.1 and is licensed as All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Reactive Alchemy | Forge and NeoForge | 1.18.2 – 1.21.1 | Client and server | 2026-09-27 |
| Theurgy | Forge and NeoForge | 1.18.2 – 26.3 | Client and server | 2026-10-11 |
| Legible Alchemy | Forge and NeoForge | 1.20.1 | Client and server | 2024-09-04 |
| Crim's Alchemy | Forge | 1.20.1 | Client and server | 2026-06-15 |
Questions
Does Reactive Alchemy need Patchouli?
Does Reactive Alchemy have to be installed on the server?
Which loaders does Reactive Alchemy support?
Can config options change how features behave?
In the catalog
Reactive Alchemy is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from hyperlynx
Similar mods
What the author says
A fully-fledged system of elemental Powers that react with each other automatically Numerous arcane tricks and techniques to create useful effects and items
Official listing
- Modrinth page
- modrinth.com/mod/reactive
- Owner
- hyperlynx
- Published
- 2023-01-22
- Updated on Modrinth
- 2026-09-27
- Facts verified
- 2026-10-15
