NNP Rune Smithing
NNP Rune Smithing adds rune crafting, forging and enchanting to NeoForge 1.21.1, with ore processing and magic gear built around runes.
What it does
Players claim cast runes and place them in a forge to craft armor and tools with unique effects. The mod adds a data driven ore processing system: new ores are mined, melted in a melter, and cast into alloys and runes. A crafted melter and casting table start the chain, and the in-world guidebook reveals entries as the player progresses.
Rune arrays and enchanted mobs add the combat and exploration side. Mobs gain rune enhancements through natural spawns, loot from enhanced mobs and vanilla structures can lead to templates, and the mod is heavily configurable, including balance settings. Optional support covers AppleSkin, Curios API, Jade, Just Enough Items, LambDynamicLights and Patchouli. The mod is client and server, so the server and every player need it. Files are published for NeoForge only, for 1.21.1, with 0.0.42 as the latest beta file.
Key features
Rune casting
Runes are cast from alloys and placed to shape the effects of forged armor and tools.
Ore processing chain
New ores are mined, melted and cast through a data driven process that the guidebook explains step by step.
Enchanted mobs
Mobs receive rune enhancements at natural spawn, and enhanced mobs drop loot that can reveal structure templates.
Rune enhanced equipment
Equipment gains rune effects, and the arrays of runes can be arranged to change how they combine.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 6
Use cases
Exploration and loot
Players who explore the world can find lost knowledge and templates, then use them to open the next recipes.
Modpacks with magic content
Pack builders can pair the rune chain with other magic and boss mods, since the mod is built to work alongside them.
Who it’s for: The mod suits players who want a slower progression built on runes and ore processing, and server owners who want an optional enhancement layer on top of an existing magic pack.
How it compares
Rune Enchanting is NeoForge only, for 1.21.1, with the same client and server environment and All rights reserved license, and is not open source. Manaweave and Runes is open source under the MIT License, for 1.21.1 on NeoForge, and is the only one of these two that players can read the code of.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| NNP Rune Smithing | NeoForge | 1.21.1 | Client and server | 2026-04-27 |
| Rune Enchanting | NeoForge | 1.21.1 | Client and server | 2026-09-22 |
| Manaweave and Runes | NeoForge | 1.21.1 | Client and server | 2026-04-23 |
Questions
Does NNP Rune Smithing need to be installed on the server?
Which optional dependencies does the mod support?
Can the mod be used on other loaders or versions?
In the catalog
NNP Rune Smithing is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
One part Mana and Artifice runes, one part Apotheotic Bosses and one part Tinker's Construct, NNP Rune Smithing is a mod about exploring the world, finding lost knowledge, fighting suped up mobs, mining new ores, melting them into colorful alloys, and casting them into powerful runes. Guidebook entries will unock…
Official listing
- Modrinth page
- modrinth.com/mod/nnp-rune-smithing
- Owner
- No_Name_Provided
- Published
- 2026-04-26
- Updated on Modrinth
- 2026-04-27
- Facts verified
- 2026-10-15
