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Community Fluid API

by No_Name_Provided

Community Fluid API is a from-scratch NeoForge library that stands in for the Fluid API NeoForge discontinued, so modded fluids keep working on 26.1.2.

NeoForgeClient and serverCreative Commons Attribution Share Alike 4.026.1.2

What it does

Minecraft 26.1.2 shipped without NeoForge's own fluid implementation, which the NeoForged team retired and did not replace. Fluids added by mods then lost behavior players expect: entities did not wade through them, they did not glow, pushed nothing around, and mob pathing and conduits ignored them. Community Fluid API rebuilds that role as a community reimplementation, written from scratch for 26.1.2 and meant as a near drop-in substitute for the old Forge implementation with a few changes.

The library is a dependency for mod authors who want their fluids to function, so it has to be installed next to any mod that depends on it. Its files are published for NeoForge only, for the single version 26.1.2, and the environment is client and server, so both sides need the library. The license is Creative Commons Attribution Share Alike 4.0, and the project is not open source; the source code, issue tracker and wiki are public.

Key features

  1. Fluid behavior rebuilt

    Entities can walk through fluid blocks, fluids can glow, and fluids can push entities and mobs path around them.

  2. Targeted methods replace isWaterLike

    The deprecated isWaterLike check is replaced by more targeted methods, so fluids no longer fall back to water behavior by reusing a vanilla tag.

  3. Required fluid tags

    Fluids are matched through their required tags rather than an ignored fallback, which keeps conduits and other systems working for custom fluids.

  4. Modeled on the old API

    The library is intended as a near drop-in replacement for the discontinued Forge Fluid API, with a few extended behaviors.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.1.20.4.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Mod developers building custom fluids for NeoForge 26.1.2, and players whose modpacks include fluid-based mods that depend on this library.

Questions

Why do fluids from other mods stop working on 26.1.2?

NeoForge no longer ships its own Fluid API on 26.1.2, so the behavior that fluids once got from it, such as walking through them and conduit support, is missing. This library supplies a replacement.

Does Community Fluid API have to be installed on both sides?

Yes. The server and every player need the mod installed.

Which loader and version does the library support?

Files are published for NeoForge only, for 26.1.2. The latest file is 0.4.0 on the beta channel, released 2026-09-07.

Is the library a dependency of other mods?

It is designed for mod authors who want their fluids to work, so dependent mods list it as a required library.

In the catalog

Community Fluid API is one of 3,514 Library mods on ModsFinder, and one of 1,449 Library mods for NeoForge. 15,189 mods support Minecraft 26.1.2.

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What the author says

TL;DR: As of Minecraft 26.1, the NeoForged team has officially retired the (Neo)Forge Fluid API... and replaced it with nothing. This mod is a community-developed, from-scratch reimplemention of that API designed to make adding fluids as painless (and collision-free) as it used to be. WIP. Wonder why entities are…
No_Name_Provided, on the Modrinth page

Official listing

Owner
No_Name_Provided
Published
2026-06-08
Updated on Modrinth
2026-09-07
Facts verified
2026-10-15

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