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Modular Machinery Reborn Energistics

by alec016

Modular Machinery Reborn Energistics connects Modular Machinery Reborn multiblocks to Applied Energistics 2 storage and channels, so machines can draw items and fluids from an AE2 network.

NeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.21 – 1.21.1

What it does

Machines built with Modular Machinery Reborn can use tiered item and fluid input and output buses or hatches, which lets a player assemble large multiblock structures. Applied Energistics 2 is required, and Modular Machinery Reborn must be installed and working for the addon to take effect. Machinery modeled on other mods, such as Gregtech's Implosion Compressor or Vacuum Freezer, can be recreated through the same recipe system.

The addon also reads recipes from JSON files, so a server can add machines through a datapack or a KubeJS script. A test datapack with example machine recipes and a KubeJS server script are included as references. Modular Machinery Reborn Mekanism and Modular Machinery Reborn Ars Nouveau are optional integrations that add chemical and source hatches, and the addon is released under the GNU Lesser General Public License v3.0 only, so it is open source.

Experienced players can wire an AE2 network into machines built from this addon. Installation needs Applied Energistics 2, ExperienceLib and Modular Machinery Reborn, and the mod runs on client and server, so both the server and every player need it. Files cover 1.21 and 1.21.1, with 1.21.1-1.1.3 for 1.21.1 as the latest NeoForge file.

Key features

  1. Tiered multiblock hatches

    Configurable tiers of item and fluid input and output buses and hatches let builders scale a machine up.

  2. AE2 network integration

    Machines take inputs from and send outputs to an Applied Energistics 2 network through the addon's buses.

  3. Chemical and source hatches

    Optional integrations add chemical input and output hatches for Mekanism and source hatches for Ars Nouveau.

  4. JSON and KubeJS recipes

    Machine recipes can be written as JSON files or added with a KubeJS server script.

Compatibility

Latest build for each game version and loader.

1.21.11.21.1-1.1.3
1.211.21.1-1.1.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

Modular Machinery RebornModular Machinery Reborn port of the original Modular Machinery for 1.12.2
Required
Applied Energistics 2AE2: A popular automation and storage mod
Required
ExperienceLibLib made to handle Experience.
Required

Optional 11

Modular Machinery Reborn MekanismModular Machinery Reborn addon to integrate mekanism
Optional
Ars NouveauCraft spells and construct magical automations
Optional
Modular Machinery Reborn Ars NouveauModular Machinery Reborn addon to integrate ars nouveau
Optional
KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Optional
MekanismHigh-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth!
Optional
Applied ExperiencedApplied Energistics 2 addon to handle experience
Optional
Show 5 more

Jade 🔍, EMI, Ars Énergistique, Applied Mekanistics, Just Enough Items (JEI)

How it compares

Full comparison

Modular Machinery Reborn Create is a NeoForge addon for 1.21.1 that is open source under the GNU Lesser General Public License v3.0 only, and it is client and server. AE2 Extra Channelmodes is also NeoForge and client and server, open source under the GNU General Public License v3.0 or later, and covers 1.21 – 1.21.1 where this addon also targets. Mekanistic Routers is an MIT License open source mod for 1.21.1 that is client and server, and it does not add multiblock hatches.

ModLoadersGame versionsEnvironmentUpdated
Modular Machinery Reborn EnergisticsNeoForge1.21 – 1.21.1Client and server2024-12-16
Modular Machinery Reborn CreateNeoForge1.21.1Client and server2026-05-05
AE2 Extra ChannelmodesNeoForge1.21 – 1.21.1Client and server2024-08-16
Mekanistic RoutersNeoForge1.21.1Client and server2025-02-23

Questions

Does Modular Machinery Reborn Energistics require Applied Energistics 2?

Yes. Applied Energistics 2, ExperienceLib and Modular Machinery Reborn are all required dependencies, and Modular Machinery Reborn must be installed and operational.

Does the mod have to be installed on the server?

Yes. Installation covers the server and each player's game.

Can machine recipes be added without Java?

Yes. Recipes can be written as JSON files in a datapack or added with a KubeJS server script, and example files are included for reference.

In the catalog

Modular Machinery Reborn Energistics is one of 4,058 Storage mods on ModsFinder, and one of 1,794 Storage mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Thid mod requires AE2 and Modular Machinery Reborn to be installed to be operational The mod includes tiered, configurable tiers of any type of item and fluid input/output buses/hatches to allow for the creation of big multiblock machinery like Gregtech's Implosion Compressor, Vacuum Freezer,... and whatever you…
alec016, on the Modrinth page

Official listing

Owner
alec016
Published
2024-11-21
Updated on Modrinth
2024-12-16
Facts verified
2026-10-15

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