Just enough weapons
by pustoykishka
Just enough weapons adds sixteen melee weapons to Minecraft Java Edition, each with its own damage, attack speed, model and texture.
What it does
Every new weapon has its own damage and attack-speed values, plus its own model and texture, so none of them is a recolored vanilla sword. Weapons are craftable with the standard tool materials, from wood up to netherite, so they fit into normal progression.
The weapons form a range. Fast, low-damage sidearms such as the Rapier, Stiletto, Dagger and Sickle sit at one end. Mid-speed, mid-damage blades such as the Bayonet, Katana, Saber and Falchion follow, then slower, heavier cutting tools like the Machete, Flail, Cleaver and Mace. The heaviest tier, the Sledgehammer, Halberd, War Hammer and Club, is built around a single decisive blow.
The server and every player need the mod installed. Files are published for Fabric, Forge and NeoForge across 17 release versions, 1.20.1 – 26.2, and the code is released under the MIT License, which makes it open source. It requires Architectury API, Fabric API and Mod Menu.
Key features
Sixteen melee weapons
Sixteen new melee weapons span the sidearm, blade, cutting and two-handed tiers.
Own stats and models
Each weapon has its own damage, attack speed, model and texture instead of sharing vanilla values.
Standard crafting
Weapons are crafted from the same tool materials as vanilla swords, from wood to netherite.
Weapon speed tiers
Fast light weapons trade damage for speed, while slow two-handers hit hard but swing less often.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x11 of 11 versions with builds
1.20.x2 of 2 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Melee-focused survival
Players who want more choice than the vanilla sword and axe can pick a weapon that matches their combat style.
Server combat setups
Server owners who run combat or PvP content can offer a wider set of melee tools, provided every player installs the mod.
Who it’s for: Players who want a wider melee selection in survival or multiplayer, and server owners who run combat content and can require the mod on both sides.
How it compares
Melee Weapons Extended is server-side required with client optional, and is not open source; it is released under the MIT License for 1.21.11 – 26.2 on Fabric, Forge, NeoForge and Quilt. Weapons Expanded is released under the MIT License and runs on client and server, with files for 1.20.1 – 26.3 on Fabric, Forge, NeoForge and Quilt.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Just enough weapons | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Client and server | 2026-09-20 |
| Melee Weapons Extended | Fabric, Forge, NeoForge and Quilt | 1.21.11 – 26.2 | Server required, client optional | 2026-06-16 |
| Weapons Expanded | Fabric, Forge, NeoForge and Quilt | 1.20.1 – 26.3 | Client and server | 2026-10-03 |
Questions
Which loaders does Just enough weapons support?
Does Just enough weapons need Architectury API?
Do both the server and the player need the mod?
In the catalog
Just enough weapons is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 13,894 mods support Minecraft 26.2.
More from pustoykishka
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What the author says
Just enough weapons adds 16 new melee weapons to the game, each craftable in every standard tool material from wood up to netherite. Every weapon is a distinct item with its own damage and attack-speed values, its own model and texture, and its own crafting recipe — nothing here is a reskinned vanilla sword. Rapier…
Official listing
- Modrinth page
- modrinth.com/mod/just-enough-weapons
- Owner
- pustoykishka
- Published
- 2026-08-28
- Updated on Modrinth
- 2026-09-20
- Facts verified
- 2026-10-15
