ModsFinder

FFMobSunBurnAngle

by Fyxe

FFMobSunBurnAngle changes when sunlight-sensitive mobs burn and where monsters can spawn, by testing a ray aimed at the sun instead of a plain vertical sky check.

FabricNeoForgeServer required, client optionalAll rights reserved1.21.1 – 26.3

What it does

Sunlight-sensitive mobs are set alight based on a directional test: a ray is cast toward the sun, so a block that overhangs a mob can shade it. Spawn prevention uses the same test to stop monsters from appearing where they would burn at once. Mob filters in whitelist and blacklist modes decide which mobs each check applies to, and a blacklist of blocks such as leaves and mangrove roots can be set so those blocks do not count as cover.

The mod is aimed at worlds with floating islands, tall cliffs and overhangs, where a vertical sky check gives the wrong answer. Checks are staggered and share a sun-vector cache with a per-mob decision cache, and the ray distance can be set to stay within the simulation distance. An optional client-side visualization draws the debug rays. The mod uses the dimension's celestial angle, so it works with day-length and season mods. The mod runs on the server, and clients may add it for the debug view.

Key features

  1. Directional sun burning

    Mobs burn only when the ray toward the sun reaches them, so overhangs and cliffs cast real shade.

  2. Spawn prevention

    Monsters are kept from spawning where a clear line of sight to the sun would set them alight right away.

  3. Transparent blocks

    Glass and other non-occluding blocks can be set to pass light through, with a configurable blacklist for leaves and mangrove roots.

  4. Mob filter

    Whitelist and blacklist modes both apply to the burning and spawn checks, so only chosen mobs are affected.

  5. Debug rays

    An optional client-side view draws the rays used for each decision, which helps when tuning a world.

Compatibility

Latest build for each game version and loader.

26.31.3.0+26.3-fabricNot available
26.21.3.0+26.2-fabric1.3.0+26.2-neoforge
26.1.21.3.0+26.1.2-fabric1.3.0+26.1.2-neoforge
26.1.11.3.0+26.1.1-fabricNot available
26.11.3.0+26.1-fabricNot available
1.21.11.3.0+1.21.1-fabric1.3.0+1.21.1-neoforge
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Embedded 1

Forge Config API PortNeoForge's & Forge's config systems provided to other modding ecosystems. Designed for a multiloader architecture.
Embedded

Use cases

Who it’s for: Server owners running worlds with unusual terrain, and modpack makers who want sun checks that match the geometry of the map.

How it compares

Full comparison

Phantom Prevention, Evoker Prevention and Vindicator Prevention each run on NeoForge alone for 1.21 – 1.21.11, are server-side only and are all rights reserved, so they cover single mob types. Mob Blacklist is open source under the MIT License, is server-side only and works on Fabric for 1.21.1 – 26.1.2, but it filters mobs without a sun check.

ModLoadersGame versionsEnvironmentUpdated
FFMobSunBurnAngleFabric and NeoForge1.21.1 – 26.3Server required, client optional2026-10-08
Phantom PreventionNeoForge1.21 – 1.21.11Server-side only2026-01-13
Evoker PreventionNeoForge1.21 – 1.21.11Server-side only2026-01-22
Vindicator PreventionNeoForge1.21 – 1.21.11Server-side only2026-01-22
Mob BlacklistFabric1.21.1 – 26.1.2Server-side only2026-06-02

Questions

Does FFMobSunBurnAngle need Fabric API?

Yes. Fabric API is required on Fabric. On NeoForge the bundled Forge Config API Port is used instead.

Does every player need the mod installed?

No. Server owners install it, and players can join with or without it.

Which versions are supported?

Files cover 1.21.1 and the 26.1 – 26.3 releases, with the latest Fabric file for 26.3 and the latest NeoForge file for 26.2.

Does it work with day-length mods?

Yes. The mod reads the dimension's celestial angle, so it is compatible with day-length and season mods.

In the catalog

FFMobSunBurnAngle is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Fyxe

All projects

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What the author says

A simple mod that changes how sunlight-sensitive mobs burn and (optionally) where monsters can spawn. Made for use with non-traditional type world generation (e.g. floating islands / tall cliffs / overhangs) and with performance in mind.
Fyxe, on the Modrinth page

Official listing

Owner
Fyxe
Published
2026-08-16
Updated on Modrinth
2026-10-08
Facts verified
2026-10-15

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