FFFoodSpoilageAndPreservation
by Fyxe
FFFoodSpoilageAndPreservation adds a spoilage system in which food slowly moves through five stages, from Fresh to Rotten, and players can slow that process with storage and preservation methods.
What it does
Food loses hunger and saturation as it decays, passing through the stages Fresh, Good, Stale, Rotting and Rotten, and a rotten item can end up as rotten flesh. Players have several ways to keep food longer: an ender chest stops spoilage entirely, while placing food in other containers slows the process. Stacks of food in the same stage combine, and older food keeps its age when mixed with fresh food, so old food cannot be refreshed.
Tooltips show the current stage and the time left before the next one, and a preserved item is visibly tinted in its tooltip. Some foods never spoil, including golden foods, honey and chorus fruit, and the spoil rate of other foods and containers can be adjusted in the config. The config offers many options, and the mod supports Appleskin and modded food as well. Fabric API is required on Fabric, and the Forge Config API Port is bundled inside the mod. A server running it needs every connecting player to have it too. Files are published for Fabric and NeoForge across 7 release versions, 1.21.1 – 26.3, under All rights reserved.
Key features
Five food stages
Food moves from Fresh through Good, Stale and Rotting to Rotten, and each stage changes the food's effect on the player.
Preservation containers
An ender chest stops spoilage, while other containers slow it down, so storage choice affects how long food lasts.
Temperature effects
Cold slows spoilage, heat speeds it up, and food left in a cold place long enough freezes and can be thawed.
Stacking and age
Food in the same stage stacks together, and mixed stacks keep the age of the older food, so old food cannot be refreshed.
Tooltips and tint
Tooltips show the current stage and the time left, and a preserved item is visibly tinted in its tooltip.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Embedded 1
How it compares
Spoiled is open source under the MIT License and runs on Fabric, Forge and NeoForge across 1.17.1 – 26.1.2, with both sides required. SpoiledZ is also open source under the MIT License, but only for Fabric and 1.19.2 – 1.21.1. Food Decay is licensed under Creative Commons Attribution Non Commercial No Derivatives 4.0, runs on the server, with clients optional, and has files for 1.21.5 – 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| FFFoodSpoilageAndPreservation | Fabric and NeoForge | 1.21.1 – 26.3 | Client and server | 2026-10-10 |
| Spoiled | Fabric, Forge and NeoForge | 1.17.1 – 26.1.2 | Client and server | 2026-10-08 |
| SpoiledZ | Fabric | 1.19.2 – 1.21.1 | Client and server | 2026-04-20 |
| Food Decay | Fabric, Forge, NeoForge and Quilt | 1.21.5 – 26.2 | Server required, client optional | 2026-07-02 |
Questions
Does FFFoodSpoilageAndPreservation need Fabric API?
Does the server need the mod?
Which loaders have files for FFFoodSpoilageAndPreservation?
In the catalog
FFFoodSpoilageAndPreservation is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Fyxe
Similar mods
What the author says
Want spoiling food AND ways to keep it fresh? Look no further! Every food slowly goes from Fresh to Rotten, and it's up to you to preserve it by smoking, drying, curing and keeping a nice cold cellar. It adds no new blocks or items, and it works with modded food too. (this is the more info when holding shift)
Official listing
- Modrinth page
- modrinth.com/mod/fffoodspoilageandpreservation
- Owner
- Fyxe
- Published
- 2026-08-25
- Updated on Modrinth
- 2026-10-10
- Facts verified
- 2026-10-15
