Combo
by VgLevelUp
Combo turns vanilla melee into a more RPG-like system, with combo finishers, parries, stealth backstabs and a stamina bar that limits dodging and sprinting.
What it does
A finisher is triggered when a player lands three well-timed melee hits in succession, each charged enough to count. Each finisher adds bonus damage, extra knockback and a stagger that applies Slowness and Weakness to the target. Raising a shield at the right moment turns an already-blocking hit into a parry, which knocks the attacker back and staggers them, and the next landed hit auto-upgrades to a finisher regardless of the current combo stage. Vanilla's shield-raise windup is scaled down so the reactive block has a fair chance to land.
A hit that lands from behind a target, while the player is sneaking and the target faces away, deals extra damage, plays a distinct sound, and briefly flashes a faint red vignette on screen. Sneaking also lowers how mobs notice the player. Full Sneak Mode is an optional upgrade that applies while crouching, lowering detection sharply from the target's blind spot. Walking up directly behind an eligible hostile mob such as an Iron Golem or villager and attacking lands a heavy silent takedown.
Key features
Combo finishers
Three timely, charged melee hits in a row trigger a finisher with bonus damage, extra knockback and a stagger.
Parry counter
A shield raised at the right moment turns an incoming hit into a parry that staggers the attacker and arms a finisher.
Stealth backstab
Landing a hit from behind the target's facing deals bonus damage and plays its own sound cue.
Full sneak mode
An optional upgrade that cuts how far mobs notice a crouching player, with silent takedowns on eligible targets.
Stamina dodge
A stamina bar limits sprinting, blocking and dodging, and a dedicated key spends stamina on a directional dash with brief damage immunity.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
How it compares
Advanced Finishers - Cinematic Kills and Combat Finishers is a Fabric mod for 1.20.1 under the MIT License, and only the server needs it, with clients left optional. Shield Parry is a NeoForge mod for 1.21.1 under the MIT License, and it runs on client and server. Parry It covers 1.21.3 – 1.21.4 on Fabric under the MIT License, and it also needs both sides.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Combo | Fabric and NeoForge | 1.21 – 26.2 | Client and server | 2026-10-09 |
| Advanced Finishers - Cinematic Kills and Combat Finishers | Fabric | 1.20.1 | Server required, client optional | 2026-07-12 |
| Shield Parry | NeoForge | 1.21.1 | Client and server | 2026-06-06 |
| Parry It | Fabric | 1.21.3 – 1.21.4 | Client and server | 2024-12-18 |
Questions
Does Combo need Fabric API on NeoForge?
Does the server need Combo installed?
What does the stamina bar affect?
In the catalog
Combo is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.
More from VgLevelUp
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What the author says
Combo & Finishers: Land three timely, sufficiently-charged melee hits in a row and the third lands as a finisher: bonus damage, extra knockback, and a stagger (Slowness + Weakness) on the target. Swords apply a bleed effect on a finisher, axes and maces get scaled-up knockback, and maces splash a chunk of flat damage…
Official listing
- Modrinth page
- modrinth.com/mod/combos
- Owner
- VgLevelUp
- Published
- 2026-08-05
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
