BloodMagic: Teams
by Saereth
BloodMagic: Teams lets a team bind Blood Magic items to the whole team, so every member shares one life-points network through FTB Teams.
What it does
Normally a blood orb, dagger or other bindable Blood Magic item belongs to the player who bound it. This addon adds a team binding: when a player right-clicks an unbound item while on a team, they choose between binding it personally or to the team. A team-bound item can be used by any member, and sacrificial daggers fill a shared pool that all members draw from.
Players who do not want the choice prompt can check a Don't ask again option, which is saved. The preference can be changed later with commands, and the features are set in the config file. If a player leaves a team, items bound to the old team stop working for them, and binding is permanent, so an item converted to team binding must be rebound to a new team. Items that implement Blood Magic's binding system work with team binding, including those from other addon mods. The addon integrates FTB Teams with Blood Magic, and it is released under the MIT License, not as open source.
Key features
Team binding
A blood orb or dagger bound to a team draws on the team's shared life-points network rather than one player's.
Personal binding stays as before
Personal binding keeps vanilla Blood Magic behavior, so an item bound to one player works the way it always has.
Binding choice prompt
Right-clicking an unbound item on a team opens a choice between personal and team binding, with an option to hide the prompt.
Commands and config
Binding preferences can be changed with commands, and the addon's features are configured in its config file.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
Use cases
Who it’s for: Players who run Blood Magic on FTB Teams and want team members to share the same bound items and life-points network.
How it compares
Fluu's Teams is server-side only and released under All rights reserved, with files for 1.20.1. BlockyCMD runs on client and server under the MIT License and also targets 1.20.1 only. Tome of Binding is an open source option that runs on client and server under the GNU Lesser General Public License v2.1 only, for 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BloodMagic: Teams | Forge | 1.20.1 | Client and server | 2026-04-18 |
| Fluu's Teams | Forge | 1.20.1 | Server-side only | 2026-04-17 |
| BlockyCMD | Forge | 1.20.1 | Client and server | 2025-12-11 |
| Tome of Binding | Forge | 1.20.1 | Client and server | 2025-07-27 |
Questions
Does BloodMagic: Teams need Blood Magic?
Does the server need BloodMagic: Teams?
What happens to team items when a player leaves?
Which game version is supported?
In the catalog
BloodMagic: Teams is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Saereth
Similar mods
What the author says
Share your Blood Magic network with your teammates! Blood Magic Teams is an addon mod that bridges Blood Magic and FTB Teams, allowing players to bind their blood orbs, daggers, and other bindable items to their team instead of themselves personally.
Official listing
- Modrinth page
- modrinth.com/mod/bloodmagic-teams
- Owner
- Saereth
- Published
- 2025-12-15
- Updated on Modrinth
- 2026-04-18
- Facts verified
- 2026-10-15
