ModsFinder

Wizards (RPG Series)

by ZsoltMolnarrr

Players who want arcane, fire and frost spells can craft wands, staves and robes, then bind spells into a spell book with the Spell Engine that Wizards (RPG Series) builds on.

FabricForgeNeoForgeClient and serverAll rights reserved1.19 – 26.3

What it does

Wizards adds three spell schools: arcane spells suited to solitary or closely gathered opponents, fire spells that damage large areas, and frost spells that damage, slow enemies and shield the caster. A wand or staff comes with a basic spell attached, and runes are consumed as the cost of spells that need them. A spell book is made at a Spell Binding Table, which can be found in village gazebos or built with bookshelves around it.

The mod is built on Spell Engine and requires Armor Model API, Fabric API, Runes, Spell Engine and Structure Pool API on Fabric. Spell casting mechanics and the HUD can be adjusted in the Spell Engine settings. The mod is published for Fabric, Forge and NeoForge and runs on client and server, so the server and every player need it. Builds cover 1.19 – 26.3, and files for 1.20.1 on Forge are the latest of that loader's line. The code is not open source; it is released under All rights reserved.

Key features

  1. Three spell schools

    Arcane, fire and frost spells each suit a different fight, from single targets to areas.

  2. Tiered wizard robes

    Robes come in several kinds and material tiers, adding armor pieces to the magic gear set.

  3. Tiered staves and wands

    Staves and wands come in material tiers and carry a basic spell, while runes supply the spells that need ammunition.

  4. Craftable enchantments

    Enchantments such as Spell Infinity, Spell Power and Spell Haste change how spells cost and perform.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.33.1.4+26.3-fabricNot available3.1.4+26.3-neoforge
26.23.1.3.003+26.2-fabricNot available3.1.3.003+26.2-neoforge
26.1.23.1.3.002+26.1.2-fabricNot available3.1.3.002+26.1.2-neoforge
26.1.13.1.3.002+26.1.2-fabricNot available3.1.3.002+26.1.2-neoforge
26.13.1.3.002+26.1.2-fabricNot available3.1.3.002+26.1.2-neoforge
1.21.x2 of 2 versions with builds
1.21.13.1.3+1.21.1-fabricNot available3.1.3+1.21.1-neoforge
1.213.1.3+1.21.1-fabricNot available3.1.3+1.21.1-neoforge
1.20.x2 of 2 versions with builds
1.20.13.1.3+1.20.1-fabric3.1.3+1.20.1-forge3.1.3+1.20.1-forge
1.200.9.18+1.20.1-fabricNot availableNot available
1.19.x3 of 3 versions with builds
1.19.20.9.17+1.19-fabricNot availableNot available
1.19.10.9.9+1.19-fabricNot availableNot available
1.190.9.9+1.19-fabricNot availableNot available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 5

Armor Model APIRenders Bedrock/GeckoLib geo armor models through the vanilla armor pipeline.
Required
Spell Engine🪄 Data driven magic library
Required
Runes🪨 Craft runes to serve as ammo for spells
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Structure Pool API📚 API to inject structures into structure pools.
Required

Required by 9 mods

Use cases

Spell book progression

A player builds a spell book at a Spell Binding Table and gains access to its spells over time.

Dungeon and village loot

Magic equipment can be found in dungeon loot chests and sold by Wizard Merchant villagers in Wizard Towers.

Who it’s for: Players who want a magic class with spells, equipment and enchantments, and server owners running a modpack that uses Spell Engine content.

How it compares

Full comparison

Druids is open source under the MIT License and runs on client and server for 1.20.1 – 1.21.1 across Fabric, Forge and NeoForge. Forcemaster is a Forge, Fabric and NeoForge class for 1.20.1 – 1.21.1 that is not open source and is released under All rights reserved. Berserker is a class mod for the same loaders and versions under a custom license.

ModLoadersGame versionsEnvironmentUpdated
Wizards (RPG Series)Fabric, Forge and NeoForge1.19 – 26.3Client and server2026-10-04
Druids (RPG Series Plus)Fabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-09-26
Forcemaster (RPG Series Plus)Fabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-10-11
Berserker (RPG Series Plus)Fabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-10-11

Questions

Does Wizards need Spell Engine installed?

Yes. Spell Engine is a required dependency, along with Armor Model API, Fabric API, Runes and Structure Pool API on Fabric.

Does the server need Wizards?

Yes. Servers that run it need every player to install it too.

Which loaders are supported?

Fabric, Forge and NeoForge. The latest Forge file is for 1.20.1, while the latest Fabric and NeoForge files are for 26.3.

Can spell casting be configured?

Yes. Spell casting mechanics and the HUD can be changed in the Spell Engine settings.

In the catalog

Wizards (RPG Series) is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 8,071 mods support Minecraft 26.3.

More from ZsoltMolnarrr

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What the author says

Obtain a Wands or Staff, these all have a basic spell attached. Runes serve as ammunition for casted spells (much like arrows for bows). More information about crafting runes.
ZsoltMolnarrr, on the Modrinth page

Official listing

Owner
ZsoltMolnarrr
Published
2023-01-12
Updated on Modrinth
2026-10-04
Facts verified
2026-10-15

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