Wizards (RPG Series)
Players who want arcane, fire and frost spells can craft wands, staves and robes, then bind spells into a spell book with the Spell Engine that Wizards (RPG Series) builds on.
What it does
Wizards adds three spell schools: arcane spells suited to solitary or closely gathered opponents, fire spells that damage large areas, and frost spells that damage, slow enemies and shield the caster. A wand or staff comes with a basic spell attached, and runes are consumed as the cost of spells that need them. A spell book is made at a Spell Binding Table, which can be found in village gazebos or built with bookshelves around it.
The mod is built on Spell Engine and requires Armor Model API, Fabric API, Runes, Spell Engine and Structure Pool API on Fabric. Spell casting mechanics and the HUD can be adjusted in the Spell Engine settings. The mod is published for Fabric, Forge and NeoForge and runs on client and server, so the server and every player need it. Builds cover 1.19 – 26.3, and files for 1.20.1 on Forge are the latest of that loader's line. The code is not open source; it is released under All rights reserved.
Key features
Three spell schools
Arcane, fire and frost spells each suit a different fight, from single targets to areas.
Tiered wizard robes
Robes come in several kinds and material tiers, adding armor pieces to the magic gear set.
Tiered staves and wands
Staves and wands come in material tiers and carry a basic spell, while runes supply the spells that need ammunition.
Craftable enchantments
Enchantments such as Spell Infinity, Spell Power and Spell Haste change how spells cost and perform.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x2 of 2 versions with builds
1.20.x2 of 2 versions with builds
1.19.x3 of 3 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 5
Required by 9 mods
Use cases
Spell book progression
A player builds a spell book at a Spell Binding Table and gains access to its spells over time.
Dungeon and village loot
Magic equipment can be found in dungeon loot chests and sold by Wizard Merchant villagers in Wizard Towers.
Who it’s for: Players who want a magic class with spells, equipment and enchantments, and server owners running a modpack that uses Spell Engine content.
How it compares
Druids is open source under the MIT License and runs on client and server for 1.20.1 – 1.21.1 across Fabric, Forge and NeoForge. Forcemaster is a Forge, Fabric and NeoForge class for 1.20.1 – 1.21.1 that is not open source and is released under All rights reserved. Berserker is a class mod for the same loaders and versions under a custom license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Wizards (RPG Series) | Fabric, Forge and NeoForge | 1.19 – 26.3 | Client and server | 2026-10-04 |
| Druids (RPG Series Plus) | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-26 |
| Forcemaster (RPG Series Plus) | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-11 |
| Berserker (RPG Series Plus) | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-10-11 |
Questions
Does Wizards need Spell Engine installed?
Does the server need Wizards?
Which loaders are supported?
Can spell casting be configured?
In the catalog
Wizards (RPG Series) is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 8,071 mods support Minecraft 26.3.
More from ZsoltMolnarrr
Similar mods
What the author says
Obtain a Wands or Staff, these all have a basic spell attached. Runes serve as ammunition for casted spells (much like arrows for bows). More information about crafting runes.
Official listing
- Modrinth page
- modrinth.com/mod/wizards
- Owner
- ZsoltMolnarrr
- Published
- 2023-01-12
- Updated on Modrinth
- 2026-10-04
- Facts verified
- 2026-10-15
