ModsFinder

Invocations

by cleannrooster

Invocations combines three basic spells into one stronger spell, with the result set by the power each basic spell adds.

FabricClient and serverMIT LicenseOpen source1.20.1 – 1.21.1

What it does

Three basic spells do nothing on their own. They act as a code: each one raises the power by a set amount, and the spell that fires depends on the total. The longer and more intricate cast is what makes the stronger invocations worth the effort, and the list of available invocations is shown in the mod's images.

Invocations requires Wizards (RPG Series), which brings its own dependencies. The server and every player need the mod installed. Files are published for Fabric only, for 1.20.1, 1.21 and 1.21.1, with 1.0.3.1+1.21.1 for 1.21.1 as the latest file. The code is under the MIT License and is open source.

An earlier build note in the description says that players having trouble with spellblades should update to at least version 0.0.7.

Key features

  1. Three-spell invocations

    Three basic spells are combined in sequence, and the total power selects which invocation is cast.

  2. Unbound Invocations book

    The Unbound Invocations book shuffles through the list of invocations at random, and the player picks one while it cycles.

  3. Semi-random playstyle

    Because the next spell is not known until it is picked, casting becomes less predictable from one fight to the next.

  4. Listed invocations

    The mod's images show the available invocations, including the Volatile Meteorite Fragment, numbered VIII.

Compatibility

Latest build for each game version and loader.

1.21.11.0.3.1+1.21.1
1.211.0.3.0+1.21.1
1.20.11.0.3.1-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Wizards (RPG Series)🧙🏻‍♂️ Destroy your enemies with Arcane, Fire and Frost magic
Required

Use cases

Combat casting

Players who want longer spell sequences can build invocations from three basic spells rather than casting single spells.

Random spell selection

Players who like not knowing their next spell can use the Unbound Invocations book to shuffle through the options.

Who it’s for: Players who already run Wizards (RPG Series) and want a spell system built on combining basic casts. Server owners need to install it on the server as well as on each client.

How it compares

Full comparison

Zauber is a Fabric and Quilt mod for 1.20 – 1.21.1, under the MIT License and open source. Elemental Wizards (RPG Series Plus) covers Fabric, Forge and NeoForge for 1.20.1 – 1.21.1, and it is not open source and is released under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
InvocationsFabric1.20.1 – 1.21.1Client and server2025-01-27
ZauberFabric and Quilt1.20 – 1.21.1Client and server2024-08-14
Elemental Wizards (RPG Series Plus)Fabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-10-11

Questions

Does Invocations need another mod to run?

Yes. It requires Wizards (RPG Series), which has its own set of dependencies that must also be installed.

Which loader does Invocations support?

Fabric only. Files are published for the Fabric loader, not for Forge or NeoForge.

Does the server need Invocations installed?

Yes. A server running it needs every connecting player to have it too.

In the catalog

Invocations is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

IF YOU'RE HAVING TROUBLE WITH SPELLBLADES AND THIS MOD, UPDATE THIS MOD TO AT LEAST VERSION 0.0.7 Invocations is a mod all about combining three basic spells that don't do anything on their own in order to invoke powerful spells that make the long and intricate casting worth it.
cleannrooster, on the Modrinth page

Official listing

Owner
cleannrooster
Published
2023-11-23
Updated on Modrinth
2025-01-27
Facts verified
2026-10-15

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