ModsFinder

Unhealthy Dying

by Mrbysco

Unhealthy Dying makes each death lower the maximum health a player can reach, adding a steeper cost to losing a life in survival play.

FabricForgeNeoForgeClient and serverMIT LicenseOpen source1.12.2 – 26.1.2

What it does

Each death reduces the player's maximum health by a set amount, down to a configurable minimum that the player cannot drop below. The amount of health removed on death is also set in the config. Players can be notified when their new maximum applies after respawning, and the reduction can be set per player, per team, or for everybody, with an FTB Team Only option that works when FTB Utilities is installed.

Lost health can be recovered. A config option enables regeneration of previously lost health, and a separate setting allows players to gain back health by killing target mobs, with a configurable amount of maximum health granted per kill. Regeneration rules can be adjusted in the same settings, and a command lets an operator set a player's health manually.

The mod runs on the client and the server, so both sides need it installed. It requires Fabric API on Fabric and Forge Config API Port on Forge and NeoForge. It is published for Fabric, Forge and NeoForge across 21 release versions, 1.12.2 – 26.1.2, and is released under the MIT License, so the code is open source. The mod was first published on 2022-05-25 and last updated on 2026-04-09.

Key features

  1. Maximum health loss on death

    Each death lowers the player's maximum health by a configurable amount, with a floor that sets the lowest possible value.

  2. Health removed on death

    A separate config value sets how much health is taken from the player at the moment of death.

  3. Scoped reduction

    The health reduction can apply per player, per team, or to everybody, with an FTB Team Only mode when FTB Utilities is present.

  4. Health recovery

    Previously lost health can be regained through a regeneration option, and killing target mobs can restore it as configured.

  5. Operator command

    A command lets server operators set a player's health manually, for cases where the config rules need an override.

Compatibility

Latest build for each game version and loader.

26.x1 of 1 version with builds
26.1.24.0.0Not available4.0.0
1.21.x6 of 6 versions with builds
1.21.113.6.2Not available3.6.2
1.21.83.5.0Not available3.5.0
1.21.53.4.0Not available3.4.0
1.21.43.3.0Not available3.3.0
1.21.13.2.2Not available3.2.2
1.21Not availableNot available3.0.0
1.20.x5 of 5 versions with builds
1.20.5Not availableNot available2.1.4
1.20.4Not availableNot available2.1.4
1.20.2Not availableNot available2.1.4
1.20.12.3.12.3.12.3.1
1.20Not available2.1.42.1.4
1.19.x5 of 5 versions with builds
1.18.x1 of 1 version with builds
1.17.x1 of 1 version with builds
1.16.x1 of 1 version with builds
1.12.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Forge Config API PortNeoForge's & Forge's config systems provided to other modding ecosystems. Designed for a multiloader architecture.
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

Health Levels is open source under the Apache License 2.0 and runs on client and server with Fabric only, for 1.16.5 – 26.2. Limited Lives is open source under the GNU Lesser General Public License v3.0 only and covers Fabric, Forge and NeoForge for 1.18 – 1.21.5, so it can be used on the same loaders as this mod. Vital XP is not open source, is published under All rights reserved for Forge and NeoForge, and spans 1.12.2 – 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Unhealthy DyingFabric, Forge and NeoForge1.12.2 – 26.1.2Client and server2026-04-09
Health LevelsFabric1.16.5 – 26.2Client and server2026-08-24
Limited LivesFabric, Forge and NeoForge1.18 – 1.21.5Client and server2025-05-09
Vital XPForge and NeoForge1.12.2 – 1.21.1Client and server2026-05-03

Questions

Does Unhealthy Dying need Fabric API?

Yes, on Fabric it requires Fabric API. On Forge and NeoForge it requires Forge Config API Port instead. Both dependencies must be installed next to the mod.

Does the server need the mod for players to join?

Yes. A server running it needs every connecting player to have it too.

Can lost health be restored?

Yes. A config option enables regeneration of previously lost health, and killing target mobs can also restore health up to the configured amount.

In the catalog

Unhealthy Dying is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 15,189 mods support Minecraft 26.1.2.

More from Mrbysco

All projects

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What the author says

If you ever wanted dying to have more consequences than just you losing your items/experience than this is the mod for you. This mod reduces the players maximum health every time they die.
Mrbysco, on the Modrinth page

Official listing

Owner
Mrbysco
Published
2022-05-25
Updated on Modrinth
2026-04-09
Facts verified
2026-10-15

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