ModsFinder

Vital XP

by Zeuss

Vital XP ties a player's maximum health to experience, so gaining levels adds hearts while losing experience can take them away.

ForgeNeoForgeClient and serverAll rights reserved1.12.2 – 1.21.1

What it does

Instead of a fixed number of hearts, a player starts with a configurable minimum amount of health, and each few experience levels gained adds an extra heart up to a configurable maximum. Losing experience lowers the maximum again. Hearts gained this way become locked hearts that stay even when experience drops, though a player who dies loses them. The mod turns health into a survival resource that grows with progression, somewhat like an enchanting resource.

Values such as the starting health, the cap and the experience needed per heart can be adjusted in-game through commands or in the configuration file, which is opened from the mods menu by selecting the mod and pressing its Config button. The commands are listed with the help command for versions below 1.21.1, and the commands are no longer available from 1.21.1 onward. The mod runs on Forge and NeoForge in five release versions 1.12.2 – 1.21.1, and the environment is client and server, so the server and every player need it. The code is not open source; it is released under All rights reserved.

Key features

  1. Health linked to experience

    Maximum health rises and falls with experience, replacing a fixed number of hearts with a progression system.

  2. Locked hearts

    Extra hearts gained from experience become permanently locked and are kept when experience decreases, until the player dies.

  3. Configurable values

    The starting health, the health cap and related values can be changed in-game with commands or in the configuration file.

Compatibility

Latest build for each game version and loader.

1.21.1Not available0.4-1.21.1-neoforge
1.20.10.5-1.20.1Not available
1.19.20.4-1.19.2Not available
1.16.50.4-1.16.5Not available
1.12.20.4-1.12.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want experience to affect their survival, and server owners who want to adjust the health curve through commands or the configuration file.

How it compares

Full comparison

Legendary Survival Overhaul is a Forge and NeoForge survival mod for 1.20.1 – 1.21.1, with client and server environment and All rights reserved licensing, so it is not open source. Injuries Retained is Forge-only, for 1.19.2, client and server, and open source under the Apache License 2.0. Health Doubler is server-side only, so players join without installing it, and covers 1.20.1 – 1.21.1 on Forge and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
Vital XPForge and NeoForge1.12.2 – 1.21.1Client and server2026-05-03
Legendary Survival OverhaulForge and NeoForge1.20.1 – 1.21.1Client and server2026-08-09
Injuries RetainedForge1.19.2Client and server2023-11-18
Health DoublerForge and NeoForge1.20.1 – 1.21.1Server-side only2026-04-04

Questions

Does Vital XP need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Do locked hearts disappear if experience drops?

No. Locked hearts are kept when experience decreases, but a player who dies loses them.

Are the vitalxp commands available on every version?

The help command and the other commands work in versions below 1.21.1. From 1.21.1 onward the commands are no longer available, so values are set in the configuration file.

In the catalog

Vital XP is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Vital XP adds a progression system to Minecraft by linking a player’s maximum health to their experience level. Instead of having a fixed amount of hearts, players gain health as they level up, making XP a core survival mechanic rather than a simple enchanting resource.
Zeuss, on the Modrinth page

Official listing

Owner
Zeuss
Published
2026-01-02
Updated on Modrinth
2026-05-03
Facts verified
2026-10-15

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