ModsFinder

ShieldHider

by Nikrecs

A shield held in front of a player's view can block most of the screen, and ShieldHider removes that first-person model from the client without changing how the shield works.

FabricForgeNeoForgeClient-side onlyMIT License1.20.1 – 26.3

What it does

Hiding a shield in first person is a client-side change: the shield's model is not drawn in the player's own view, so the screen stays clear during combat. Blocking, hitboxes and the way other players see the shield, including in third-person view, are left as they are. The mod runs on the client alone, so a server does not need to install it, and it is compatible with both singleplayer and multiplayer worlds. Architectury API is required on every loader.

Which shields are hidden is set by the config file. Built-in rules cover the standard shield items, and modded shields are matched through item type tags, so a shield added by another mod is hidden once its tag is listed. Extra shield items and extra shield tags can be added, and a separate force-visible list keeps chosen items shown even when a rule matches. Entries are comma-separated; tags are written with their full namespace, and bare ids default to the minecraft namespace.

The mod is published for Fabric, Forge and NeoForge, for 26.3 and 1.20.1 among its 7 release versions, 1.20.1 – 26.3. Its first release came on 2026-05-13, and the latest file, 1.1.0, was published on 2026-09-22. The code is under the MIT License and is not open source.

Key features

  1. First-person shield hiding

    Hides the shield model from the player's own view while blocking and holding it, freeing screen space.

  2. Config-based shield rules

    Built-in rules cover common shields, and extra items or tags can be added in the config file.

  3. Force-visible list

    Items on a force-visible list stay shown in first person even when a hide rule matches them.

  4. Modded shield support

    Shields from other mods are matched through item type tags once the tag is listed in the config.

Compatibility

Latest build for each game version and loader.

26.31.1.0Not available1.1.0
26.21.1.0Not available1.1.0
26.1.21.1.0Not available1.1.0
26.11.0.0Not available1.0.0
1.21.111.1.0Not available1.1.0
1.21.11.1.0Not available1.1.0
1.20.11.1.01.1.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

How it compares

Full comparison

More Shields is a Forge and NeoForge mod for 1.20.1 – 1.21.4, and it runs on the client and server together under the MIT License, not open source. Leawind's Third Person is client-side only and open source under the MIT License, covering 1.18.2 – 26.2 on Fabric, Forge and NeoForge, and it changes the camera rather than shield visibility. Sword Blocking Mechanics is open source under the Mozilla Public License 2.0 and needs both client and server, so it alters blocking rather than only the view.

ModLoadersGame versionsEnvironmentUpdated
ShieldHiderFabric, Forge and NeoForge1.20.1 – 26.3Client-side only2026-09-22
More ShieldsForge and NeoForge1.20.1 – 1.21.4Client and server2025-12-23
Leawind's Third PersonFabric, Forge and NeoForge1.18.2 – 26.2Client-side only2026-08-08
Sword Blocking MechanicsFabric, Forge and NeoForge1.18.2 – 26.3Client and server2026-09-29

Questions

Does ShieldHider need Architectury API?

Yes. Architectury API is a required dependency, so it has to be installed next to ShieldHider on every loader.

Does a server need ShieldHider installed?

No. The mod is client-side only, and servers run without it, whether vanilla or modded.

How are modded shields hidden?

A modded shield is matched through its item type tag, so once that tag is listed in the config, the shield is hidden.

In the catalog

ShieldHider is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Nikrecs

All projects

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What the author says

Lightweight client-side utility that hides the shield model in first-person view, so bulky shields stop blocking your screen and field of vision. Client-side only — no server install needed. Fully compatible with singleplayer and multiplayer.
Nikrecs, on the Modrinth page

Official listing

Owner
Nikrecs
Published
2026-05-13
Updated on Modrinth
2026-09-22
Facts verified
2026-10-15

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