ModsFinder

Body Health System

by srgnis

Body Health System splits the player's health across separate body parts, so a hit to one limb is judged against the armor covering that limb.

FabricClient and serverMIT LicenseOpen source1.19 – 1.20.1

What it does

Instead of a single health pool, the player's health is divided among body parts. When a part takes damage, only the armor covering that part counts toward the reduction. If a part loses all of its health, debuffs such as slowness, mining fatigue and weakness are applied to the player.

The mod is built on Fabric and needs Fabric API to run. Mod Menu is optional and only adds a configuration screen. MidnightLib is bundled inside the mod, so no separate install is needed for it. Every player and the server need a copy of the mod. Six release versions cover 1.19 – 1.20.1, with 0.3.6 for 1.20.1 as the latest file, and the code is under the MIT License and is open source.

Development is tracked on public source code and an issue tracker. The first file appeared on 2022-10-25 and the most recent update is dated 2023-08-21.

Key features

  1. Per-part health

    Health is tracked separately for each body part, so damage to one area leaves the others unchanged.

  2. Location-based armor

    Armor reduces damage only for the body part it covers, so a helmet protects the head and not the legs.

  3. Targeted hits

    Arrows apply their damage to the specific body part they strike, found by ray casting.

  4. Custom damage distributions

    Each mob can be given its own distribution of damage across body parts.

  5. Cumulative debuffs

    Losing all health in a part applies slowness, mining fatigue or weakness to the player.

Compatibility

Latest build for each game version and loader.

1.20.10.3.6
1.200.3.6
1.19.3v0.3.2
1.19.20.3.1-b
1.19.10.3.1-b
1.190.3.1-b
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 1

Mod MenuAdds a mod menu to view the list of mods you have installed.
Optional

Embedded 1

MidnightLibCommon library providing a lightweight configuration system
Embedded

Use cases

Combat with more detail

Players can face fights where aim and armor coverage affect how wounds accumulate.

Custom mob balance

Mod authors and server owners can assign damage distributions to particular mobs.

Who it’s for: Players who want combat where the location of a hit matters, and server owners who want to tune how mobs spread their damage across the body.

How it compares

Full comparison

Chimera Origin is open source under the MIT License and published for 1.20.4, with a server required and client optional environment. Baidan546's Locational Health is client and server, but it is not open source, is under All rights reserved and targets 1.21.11. Zomboid Health System is client and server, open source under the MIT License and covers 1.20.1 – 1.20.4, so it overlaps with this mod's version range.

ModLoadersGame versionsEnvironmentUpdated
Body Health SystemFabric1.19 – 1.20.1Client and server2023-08-21
Chimera OriginFabric1.20.4Server required, client optional2024-10-04
Baidan546's Locational HealthFabric1.21.11Client and server2025-12-27
Zomboid Health SystemFabric1.20.1 – 1.20.4Client and server2026-02-23

Questions

Does Body Health System need Fabric API?

Yes. Fabric API is a required dependency and must be installed next to the mod.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Which game versions does the mod support?

Six release versions cover 1.19 – 1.20.1, with the latest file, 0.3.6, built for 1.20.1.

In the catalog

Body Health System is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 34,764 mods support Minecraft 1.20.1.

More from srgnis

All projects

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What the author says

This mod adds a new heath system to Minecraft. Players health is splitted in different body parts, when a part receives damage only the armor corresponding to that part is taken in consideration. If some parts lose all the health debuffs will be applied to the player, as slowness, mining fatigue and weakness.
srgnis, on the Modrinth page

Official listing

Owner
srgnis
Published
2022-10-25
Updated on Modrinth
2023-08-21
Facts verified
2026-10-15

Tags