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Vampirism Integrations

by maxanier

Vampirism Integrations is an addon for the Vampirism mod that connects it to other mods, including blood level displays and MCA villager behavior.

ForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.12.2 – 1.21.1

What it does

The addon exists to handle compatibility between Vampirism and a set of other mods. Vampirism itself is required, so it must be installed next to this addon. Several integrations depend on the other mod being present, and the addon is only useful when one or more of those mods are installed.

Integrations cover information overlays such as Jade, WTHIT and HWYLA, which show blood levels, garlic information and creature status. They also cover Minecraft Comes Alive villagers, along with cold and temperature effects from Survive and Cold Sweat, sun-free biomes from Biomes O' Plenty and Abyssalcraft, and village and guard behavior from ChoiceTheorem's Overhauled Village and Guard Villagers.

The mod is published for Forge and NeoForge across 8 game versions, 1.12.2 – 1.21.1, and runs on client and server, so the server and every player need it. The code is open source under the GNU Lesser General Public License v3.0 only. Files for 1.21.1 exist on both loaders, and the Forge beta line covers 1.20.1.

Key features

  1. Blood level overlays

    Blood levels, garlic information and creature status appear through supported information overlay mods.

  2. MCA villager conversion

    Players can drink blood from Minecraft Comes Alive villagers, and bitten villagers can be converted into vampire versions.

  3. Angry villagers

    An angry variant of MCA villagers attacks other villagers, and normal villagers turn hostile when too many of them are bitten.

  4. Night feeding and sun avoidance

    Vampires try to feed on other villagers and creatures at night and avoid sunlight in the integrated mods' terrain.

  5. Biome and temperature effects

    Sun damage is removed in certain biomes, and cold resistance from Survive or Cold Sweat is paired with reduced heat resistance.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.21.1-1.10.2
1.20.11.20.1-1.9.0-beta.1Not available
1.19.31.19.3-1.8.0-beta.1Not available
1.19.21.19.2-1.8.0Not available
1.18.21.18.2-1.7.0-beta.1Not available
1.16.51.16.5-1.6.1Not available
1.16.41.16.4-1.5.0Not available
1.12.21.12.2-1.3.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

VampirismBecome a powerful vampire or hunt them down.
Required

Optional 11

Jade 🔍Shows information about what you are looking at. (Hwyla/Waila fork for Minecraft 1.16+)
Optional
Tough As NailsA difficult, survival-based mod that adds body temperature and thirst!
Optional
Better Combat⚔️ Easy, spectacular and fun melee combat system from Minecraft Dungeons.
Optional
Cold SweatAdds a fitting and difficult temperature system to Minecraft, plus more!
Optional
WTHITWhat the hell is that? A Waila/Hwyla fork.
Optional
CraftTweakerCraftTweaker allows modpacks and servers to customize the game. With CraftTweaker you can change recipes, script events, add new commands and even change item properties!
Optional
Show 5 more

Biomes O' Plenty, Survive, EvilCraft, Guard Villagers, ChoiceTheorem's Overhauled Village

How it compares

Full comparison

Vampirism Iron's Spells Compatibility is a Forge and NeoForge addon for 1.20.1 – 1.21.1, open source under the MIT License and run on client and server. Werewolves covers 1.16.5 – 1.21.1 on the same two loaders, is open source under the GNU Lesser General Public License v3.0 only and also runs on client and server. Create Vampirism targets 1.20.1 – 1.21.1 on Forge and NeoForge, and its code is not open source.

ModLoadersGame versionsEnvironmentUpdated
Vampirism IntegrationsForge and NeoForge1.12.2 – 1.21.1Client and server2026-10-15
Vampirism Iron's Spells CompatibilityForge and NeoForge1.20.1 – 1.21.1Client and server2026-07-28
WerewolvesForge and NeoForge1.16.5 – 1.21.1Client and server2026-09-29
Create VampirismForge and NeoForge1.20.1 – 1.21.1Client and server2026-06-07

Questions

Does Vampirism Integrations need Vampirism?

Yes. Vampirism is a required dependency, and the addon does not run without it.

Which mods must be installed for the integrations to work?

Each integration depends on its own target mod. Blood level overlays need Jade, WTHIT or HWYLA, and MCA villager features need Minecraft Comes Alive.

Does the addon need to be on the server?

Yes. Installation covers the server and each player's game.

In the catalog

Vampirism Integrations is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

This is an addon to the mod Vampirism (therefore Vampirism is required). This mod handles integrations or respectively compatibility with other mods.
maxanier, on the Modrinth page

Official listing

Owner
maxanier
Published
2021-06-20
Updated on Modrinth
2026-10-15
Facts verified
2026-10-15

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