Sticky Fingers
by Inferis
Sticky Fingers adds a magnet item that pulls nearby items toward the player, and a second, free-slot form on Fabric with Trinkets.
What it does
A magnet item attracts dropped items from up to 8 blocks away while it is active in the inventory. Items that spawn inside that radius, or already lie on the floor within reach as a player walks around, drift toward the player and end up in the inventory when there is room. Carrying more than one magnet still gives only one effect.
The magnet has two modes, active and inactive. Only an active magnet attracts items, and the mode can be switched by pressing M, which is configurable. An active magnet shows the enchantment glint, and the inventory toggle status applies to every magnet at the same time. Sticky Fingers needs Fabric API, and it runs on client and server, so the server and every player need it. The code is under the MIT License, and the project is open source with public source code and an issue tracker. Files are published for Fabric only, for 1.21 – 26.3 across 7 release versions, with 0.3.3-26.3 for 26.3 as the latest file from 2026-09-16.
Key features
Item attraction
Dropped items within 8 blocks are pulled toward the player while the magnet is active in the inventory.
Active and inactive modes
A magnet only attracts items in its active mode, and the mode can be toggled on and off.
Mode toggle key
Pressing M switches the activation mode, and the key can be changed in the settings.
Trinkets magnet slot
On 1.21.1 the Trinkets integration adds a dedicated magnet slot, so the magnet does not take an inventory slot.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Magnet Command is server-side only, licensed under the MIT License and published for Fabric across 1.18.2 – 26.3, so players can join without installing it. Simply Magnets is licensed under the MIT License, covers 1.21.1 – 26.2 on Fabric, Forge and NeoForge, and needs both client and server. Magnetium is licensed under the MIT License and targets 1.21.11 – 26.1.2 on Fabric only, with client and server both involved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sticky Fingers | Fabric | 1.21 – 26.3 | Client and server | 2026-09-16 |
| Magnet Command | Fabric | 1.18.2 – 26.3 | Server-side only | 2026-06-16 |
| Simply Magnets | Fabric, Forge and NeoForge | 1.21.1 – 26.2 | Client and server | 2026-07-10 |
| Magnetium | Fabric | 1.21.11 – 26.1.2 | Client and server | 2026-05-02 |
Questions
Does Sticky Fingers need Fabric API?
Does the server need Sticky Fingers installed?
How is the magnet switched between active and inactive?
In the catalog
Sticky Fingers is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
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What the author says
This mod introduces a magnet item. If you have this item in your inventory and it is activated, it will attract items up to 8 blocks away. Any items that spawn within an 8 block radius will end up in your inventory (if there is room, obviously). The same applies for items already on the floor coming in reach when…
Official listing
- Modrinth page
- modrinth.com/mod/sticky-fingers
- Owner
- Inferis
- Published
- 2024-06-21
- Updated on Modrinth
- 2026-09-16
- Facts verified
- 2026-10-15
