ModsFinder

Sticky Fingers

by Inferis

Sticky Fingers adds a magnet item that pulls nearby items toward the player, and a second, free-slot form on Fabric with Trinkets.

FabricClient and serverMIT LicenseOpen source1.21 – 26.3

What it does

A magnet item attracts dropped items from up to 8 blocks away while it is active in the inventory. Items that spawn inside that radius, or already lie on the floor within reach as a player walks around, drift toward the player and end up in the inventory when there is room. Carrying more than one magnet still gives only one effect.

The magnet has two modes, active and inactive. Only an active magnet attracts items, and the mode can be switched by pressing M, which is configurable. An active magnet shows the enchantment glint, and the inventory toggle status applies to every magnet at the same time. Sticky Fingers needs Fabric API, and it runs on client and server, so the server and every player need it. The code is under the MIT License, and the project is open source with public source code and an issue tracker. Files are published for Fabric only, for 1.21 – 26.3 across 7 release versions, with 0.3.3-26.3 for 26.3 as the latest file from 2026-09-16.

Key features

  1. Item attraction

    Dropped items within 8 blocks are pulled toward the player while the magnet is active in the inventory.

  2. Active and inactive modes

    A magnet only attracts items in its active mode, and the mode can be toggled on and off.

  3. Mode toggle key

    Pressing M switches the activation mode, and the key can be changed in the settings.

  4. Trinkets magnet slot

    On 1.21.1 the Trinkets integration adds a dedicated magnet slot, so the magnet does not take an inventory slot.

Compatibility

Latest build for each game version and loader.

26.30.3.3-26.3
26.20.3.3-26.2
1.21.110.3.3
1.21.100.3.3
1.21.40.3.1
1.21.10.3.2
1.210.3.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

How it compares

Full comparison

Magnet Command is server-side only, licensed under the MIT License and published for Fabric across 1.18.2 – 26.3, so players can join without installing it. Simply Magnets is licensed under the MIT License, covers 1.21.1 – 26.2 on Fabric, Forge and NeoForge, and needs both client and server. Magnetium is licensed under the MIT License and targets 1.21.11 – 26.1.2 on Fabric only, with client and server both involved.

ModLoadersGame versionsEnvironmentUpdated
Sticky FingersFabric1.21 – 26.3Client and server2026-09-16
Magnet CommandFabric1.18.2 – 26.3Server-side only2026-06-16
Simply MagnetsFabric, Forge and NeoForge1.21.1 – 26.2Client and server2026-07-10
MagnetiumFabric1.21.11 – 26.1.2Client and server2026-05-02

Questions

Does Sticky Fingers need Fabric API?

Yes. Fabric API is a required dependency, and Sticky Fingers is published for the Fabric loader only.

Does the server need Sticky Fingers installed?

Yes. Servers that run it need every player to install it too.

How is the magnet switched between active and inactive?

Pressing M toggles the activation mode, and the key can be changed in the controls settings.

In the catalog

Sticky Fingers is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

This mod introduces a magnet item. If you have this item in your inventory and it is activated, it will attract items up to 8 blocks away. Any items that spawn within an 8 block radius will end up in your inventory (if there is room, obviously). The same applies for items already on the floor coming in reach when…
Inferis, on the Modrinth page

Official listing

Owner
Inferis
Published
2024-06-21
Updated on Modrinth
2026-09-16
Facts verified
2026-10-15

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