River Fishing
by qwazar14
River Fishing turns angling into a ice-fishing and river simulator in which the player casts, reads the water and reels in fish from a rod built part by part.
What it does
The mod models river fishing in detail. Each rod is assembled from 13 hand-built pieces: blanks, grips, reel seats and guides. Rod length, action and power follow the parts chosen, and the bend of the rod responds to the fight, with the tip, butt and blank each moving differently under a fish's pull. Fish species respond to the current season, the weather and the water, so the same spot can produce different catches on different days.
Biting is decided by a data-driven engine that weighs the whole setup against one of 93 species under current conditions. The result decides both what takes the bait and how long the wait lasts, so luck plays a smaller part than the choice of tackle and timing. River Fishing is published for Fabric, Forge and NeoForge across the 1.20.1 – 26.2 range, and it runs on client and server, so the server and every player need it. Architectury API is required on every loader, and Fabric API is required on Fabric.
Key features
Built rods
Rods are assembled from 13 pieces, each shaping length, action and power, and the bend follows the fish's pull.
Seasonal bites
With Serene Seasons, spring spawning runs and winter slow-downs change when and where fish take the bait.
Habitat biomes
With Biomes O' Plenty, the world gains richer habitats, and biome factors affect which species appear.
Data-driven bites
A bite engine weighs the setup against 93 species under current conditions to decide the catch and the wait.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 2
Use cases
Who it’s for: Players who want a fishing minigame with rod building, seasonal conditions and detailed bite mechanics, and server owners who run a survival or adventure world where fishing is part of play.
How it compares
Tide 2 is open source under the Mozilla Public License 2.0, published for 1.20.1 – 1.21.5 on Fabric, Forge and NeoForge, and it runs on client and server. Starcatcher is released under a custom license, is not open source, and covers Forge and NeoForge for 1.20.1 – 26.3. Ecliptic Seasons is also for Forge and NeoForge, under All rights reserved, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| River Fishing | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Client and server | 2026-09-21 |
| Tide 2 | Fabric, Forge and NeoForge | 1.20.1 – 1.21.5 | Client and server | 2026-08-03 |
| Starcatcher | Forge and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-10-14 |
| Ecliptic Seasons | Forge and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-10-10 |
Questions
Does River Fishing need Architectury API?
Does the server need River Fishing installed?
Which loader should be chosen for River Fishing?
Does Serene Seasons change the fishing?
In the catalog
River Fishing is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
A realistic river, ice and sea fishing simulator, built to be the thing a modpack is about rather than a minigame beside it. Fishing here is a process, not a click on the water: you assemble a rod from a blank, a reel, a line and a rig; you mix your own groundbait and match bait, hook size and leader to the fish you…
Official listing
- Modrinth page
- modrinth.com/mod/river-fishing
- Owner
- qwazar14
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-09-21
- Facts verified
- 2026-10-15
