ModsFinder

Passive Shield

by Serilum

Passive Shield hides a held shield in the offhand or main hand until the player raises it, while the shield keeps negating part of incoming damage.

FabricForgeNeoForgeQuiltClient or server, optionalAll rights reserved1.16.5 – 26.3

What it does

A shield held idle is not drawn on the player model. Once the player right-clicks to raise it, the shield appears again. Even while lowered, the shield still reduces damage, by 33% by default. The share of damage negated can be set in the config file, and the option that hides the idle shield can be turned off there too.

The passive protection applies to a shield held in either hand, so a player who keeps a shield in the main hand gets the same effect. Passive Shield requires Collective. Either side can run it, and neither needs it. It is published for Fabric, Forge, NeoForge and Quilt across 29 release versions, 1.16.5 – 26.3, and the code is not open source; it is released under All rights reserved.

Key features

  1. Hidden idle shield

    A shield held without being raised is not rendered, so the player model shows an empty hand until the shield is used.

  2. Passive damage negation

    A lowered shield still negates a share of incoming damage, with 33% as the default value.

  3. Configurable negation

    The percentage of damage negated can be adjusted in the config file, within the allowed range.

  4. Offhand and main hand

    The passive effect works the same whether the shield is held in the offhand or the main hand.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.326.3.0-4.0-fabric+forge+neo26.3.0-4.0-fabric+forge+neo26.3.0-4.0-fabric+forge+neo26.3.0-4.0-fabric+forge+neo
26.226.2.0-4.0-fabric+forge+neo26.2.0-4.0-fabric+forge+neo26.2.0-4.0-fabric+forge+neo26.2.0-4.0-fabric+forge+neo
26.1.226.1.2-3.9-fabric+forge+neo26.1.2-3.9-fabric+forge+neo26.1.2-3.9-fabric+forge+neo26.1.2-3.9-fabric+forge+neo
26.1.126.1.1-3.9-fabric+forge+neo26.1.1-3.9-fabric+forge+neo26.1.1-3.9-fabric+forge+neo26.1.1-3.9-fabric+forge+neo
26.126.1.0-3.9-fabric+forge+neo26.1.0-3.9-fabric+forge+neo26.1.0-3.9-fabric+forge+neo26.1.0-3.9-fabric+forge+neo
1.21.x12 of 12 versions with builds
1.21.111.21.11-3.8-fabric+forge+neo1.21.11-3.8-fabric+forge+neo1.21.11-3.8-fabric+forge+neo1.21.11-3.8-fabric+forge+neo
1.21.101.21.10-3.8-fabric+forge+neo1.21.10-3.8-fabric+forge+neo1.21.10-3.8-fabric+forge+neo1.21.10-3.8-fabric+forge+neo
1.21.91.21.9-3.8-fabric+forge+neo1.21.9-3.8-fabric+forge+neo1.21.9-3.8-fabric+forge+neo1.21.9-3.8-fabric+forge+neo
1.21.81.21.8-3.7-fabric+forge+neo1.21.8-3.7-fabric+forge+neo1.21.8-3.7-fabric+forge+neo1.21.8-3.7-fabric+forge+neo
1.21.71.21.7-3.7-fabric+forge+neo1.21.7-3.7-fabric+forge+neo1.21.7-3.7-fabric+forge+neo1.21.7-3.7-fabric+forge+neo
1.21.61.21.6-3.7-fabric+forge+neo1.21.6-3.7-fabric+forge+neo1.21.6-3.7-fabric+forge+neo1.21.6-3.7-fabric+forge+neo
1.21.51.21.5-3.7-fabric+forge+neo1.21.5-3.7-fabric+forge+neo1.21.5-3.7-fabric+forge+neo1.21.5-3.7-fabric+forge+neo
1.21.41.21.4-3.7-fabric+forge+neo1.21.4-3.7-fabric+forge+neo1.21.4-3.7-fabric+forge+neo1.21.4-3.7-fabric+forge+neo
1.21.31.21.3-3.6-fabric+forge+neo1.21.3-3.6-fabric+forge+neo1.21.3-3.6-fabric+forge+neo1.21.3-3.6-fabric+forge+neo
1.21.21.21.2-3.6-fabric+neoNot available1.21.2-3.6-fabric+neo1.21.2-3.6-fabric+neo
1.21.11.21.1-4.0-fabric+forge+neo1.21.1-4.0-fabric+forge+neo1.21.1-4.0-fabric+forge+neo1.21.1-4.0-fabric+forge+neo
1.211.21.1-4.0-fabric+forge+neo1.21.1-4.0-fabric+forge+neo1.21.1-4.0-fabric+forge+neo1.21.1-4.0-fabric+forge+neo
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Collective🎓 Collective is a shared library with common code for all of Serilum's mods.
Required

Use cases

Keeping the hands free

Players who carry a shield for occasional blocking can keep the item out of sight during normal play.

Adjusting combat balance

Server owners can change the negation percentage in the config file to make idle shields stronger or weaker.

Who it’s for: Players who want shields to protect without being shown in the hand, and server owners who want to tune how much damage an idle shield absorbs.

How it compares

Full comparison

Held Shield Damage Reduction is open source under the MIT License and runs on Fabric, Forge and NeoForge for 1.12.2 – 1.21.11. Only the server needs it, and players may add it. Copper Shields also has MIT-licensed open source code and covers Fabric, Forge, NeoForge and Quilt for 1.21 – 26.2, with a server-first setup where players may add it. Auto-Shield Reborn is released under All rights reserved and is not open source, for 1.20 – 26.3 on the four loaders, and it has to be on both sides.

ModLoadersGame versionsEnvironmentUpdated
Passive ShieldFabric, Forge, NeoForge and Quilt1.16.5 – 26.3Client or server, optional2026-10-02
Held Shield Damage ReductionFabric, Forge and NeoForge1.12.2 – 1.21.11Server required, client optional2026-04-29
Copper ShieldsFabric, Forge, NeoForge and Quilt1.21 – 26.2Server required, client optional2026-08-09
Auto-Shield RebornFabric, Forge, NeoForge and Quilt1.20 – 26.3Client and server2026-09-19

Questions

Does Passive Shield need Collective?

Yes. Collective is a required dependency and must be installed next to Passive Shield on every loader.

Does every player need the mod on a server?

No. Either side can run it, and neither needs it, so the server can run it alone or each client can run it alone.

Can the idle shield be shown again?

Yes. The hiding behavior is controlled by the hideShieldWhenNotInUse option in the config file, which can be turned off.

In the catalog

Passive Shield is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Serilum

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What the author says

Passive Shield is a configurable mod which makes some changes to the shield mechanics. When a shield is held in the offhand and not in use, it will not be rendered. Whenever the player right-clicks to raise the shield, it will be shown again. When the shield is not raised, it will still negate some damage. By default…
Serilum, on the Modrinth page

Official listing

Owner
Serilum
Published
2022-09-01
Updated on Modrinth
2026-10-02
Facts verified
2026-10-15

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