Myth & Magic
by Sh4d0w
Myth & Magic adds a magic system built on runes, spells and mythology-inspired weapons, with a knight statue and two crafting tables to make the items.
What it does
Players create runes at a rune table and infuse objects with magic at an infusion table. The infusion table needs powered candles, the same kind the enchanting table uses. Runes are used through a mage staff, which shoots projectiles at mobs and players. Some runes heal a target, freeze it, set it on fire, strike it with lightning or explode it. The mod also adds more magic mythical weapons, and Excalibur is bound to the player who holds it, so it cannot be broken by a summoned default key.
Knight statues can be placed as decoration and picked up again with an empty hand while sneaking. A placed knight protects its owner, attacks anything that hurts the player and assists the player in combat. Some weapons and achievements tie to specific kills and events: slaying the Ender Dragon or the Wither, defeating a raid, curing a zombie villager, and killing hostile mobs.
Myth & Magic requires Fabric API. Patchouli, EMI and Jade are optional. The mod runs on Fabric and Quilt, and the files cover the game versions 1.20 – 1.20.4, with 1.0.0+mc1.20.4 as the latest Fabric build. The mod is released under the MIT License and is open source.
Key features
Rune spells
Fire, ice, heal, lightning and explosive runes each apply one effect to the target when cast from a mage staff.
Mythical weapons
The mod adds a set of magic weapons inspired by mythology, including Excalibur.
Knight statues
Knights can be placed as statues that guard their owner and fight back against attackers.
Rune and infusion tables
A rune table creates runes and an infusion table imbues objects with magic, drawing power from powered candles.
Achievement-linked kills
Slaying the Ender Dragon or the Wither, defeating raids and curing zombie villagers are tracked as progress steps.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Nihilite is open source under the MIT License and covers Fabric and Quilt for 1.20.1 – 1.20.6, with a client and server environment. Mythical Weapons is server-side only, released under the Apache License 2.0 for 1.20.1. Runeweaver - Ruins & Runes is server required with client optional, covers 1.20.5 – 1.21.11 on four loaders and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Myth & Magic | Fabric and Quilt | 1.20 – 1.20.4 | Client and server | 2024-05-05 |
| Nihilite | Fabric and Quilt | 1.20.1 – 1.20.6 | Client and server | 2024-12-09 |
| Mythical Weapons | Fabric | 1.20.1 | Server-side only | 2024-02-04 |
| Runeweaver - Ruins & Runes | Fabric, Forge, NeoForge and Quilt | 1.20.5 – 1.21.11 | Server required, client optional | 2026-03-11 |
Questions
Does Myth & Magic require Fabric API?
Does the server need the mod?
What is needed to run the infusion table?
Which versions does the mod support?
In the catalog
Myth & Magic is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 13,907 mods support Minecraft 1.20.4.
More from Sh4d0w
Similar mods
What the author says
Myth & Magic adds more magic systems (runes and spells) and some mythology inspired weapons and items. Excalibur is bound to a player, does not break, and can be summoned (default key: I) if lost. Task of Worthiness
Official listing
- Modrinth page
- modrinth.com/mod/myth-and-magic
- Owner
- Sh4d0w
- Published
- 2024-02-26
- Updated on Modrinth
- 2024-05-05
- Facts verified
- 2026-10-15
