Homeostatic Seasons
by wendall911
Homeostatic Seasons changes biomes, weather and plant growth through four seasons split into twelve sub-seasons, with each sub-season lasting three in-game days by default.
What it does
Each sub-season carries its own visuals, weather and temperature changes, so a season shifts how a world looks and feels. Biomes can mix snow and rain at the same time, and temperature is worked out for each block from its surroundings, altitude and the current season. Biomes also change color with the season, and that part is purely visual and does not affect performance. Non-vanilla biomes from major biome mods are supported, and shaders work with it.
Server owners and players can adjust how long seasons last, how strong weather gets and several other settings to fit their preferences. Snow accumulation runs on a chunk-based system that updates only loaded, visible chunks, which keeps large worlds responsive. Plants and other blocks covered by snow are replaced with snow and return to their original state when it melts. Fabric API is required on both Fabric and NeoForge, and the mod is released under the MIT License as open source.
Key features
Twelve sub-seasons
Four traditional seasons are divided into twelve sub-seasons, each with its own weather and temperature changes.
Configurable season length
Sub-seasons last three in-game days by default, and the length can be changed to suit a world.
Season command
A command shows the current sub-season, skips to a sub-season or sets a specific one.
Chunk-based snow
Snow accumulation updates only loaded, visible chunks, and snow melts back to the original blocks.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 13
Use cases
Survival worlds
Seasons change weather, temperature and biome colors over time, which gives long survival worlds a steady cycle.
Modded biome packs
Non-vanilla biomes from major biome mods are supported, so seasonal effects can be applied to them as well.
Who it’s for: Players who want seasons that change biomes, weather and temperature, and server owners who want a configurable season system that runs on Fabric or NeoForge.
How it compares
Seasons Challenges is a Fabric mod for 1.21 – 1.21.5 with an Apache License 2.0, and either side can run it while neither needs it. Immersive Snow Reloaded is server-side only, open source under the MIT License, and built for Fabric, Forge and NeoForge across 1.20.1 – 26.3. PMTemperature is a server-side only NeoForge mod for 1.21.1, also under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Homeostatic Seasons | Fabric and NeoForge | 1.21.1 – 26.3 | Client and server | 2026-10-04 |
| Seasons Challenges | Fabric | 1.21 – 1.21.5 | Client or server, optional | 2025-05-04 |
| Immersive Snow Reloaded | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Server-side only | 2026-10-03 |
| PMTemperature | NeoForge | 1.21.1 | Server-side only | 2025-08-09 |
Questions
Does Homeostatic Seasons need Fabric API?
Does the server need Homeostatic Seasons?
Can the length of seasons be changed?
In the catalog
Homeostatic Seasons is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 8,071 mods support Minecraft 26.3.
More from wendall911
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What the author says
Homeostatic Seasons adds the four traditional seasons to Minecraft, each comprised of three distinct sub-seasons, for a total of twelve sub-seasons. Each sub-season has its own visual, weather and temperature changes. The duration of each sub-season is three in-game days (configurable), resulting in 9-day seasons…
Official listing
- Modrinth page
- modrinth.com/mod/homeostatic-seasons
- Owner
- wendall911
- Published
- 2024-10-15
- Updated on Modrinth
- 2026-10-04
- Facts verified
- 2026-10-15
