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Homeostatic Seasons

by wendall911

Homeostatic Seasons changes biomes, weather and plant growth through four seasons split into twelve sub-seasons, with each sub-season lasting three in-game days by default.

FabricNeoForgeClient and serverMIT LicenseOpen source1.21.1 – 26.3

What it does

Each sub-season carries its own visuals, weather and temperature changes, so a season shifts how a world looks and feels. Biomes can mix snow and rain at the same time, and temperature is worked out for each block from its surroundings, altitude and the current season. Biomes also change color with the season, and that part is purely visual and does not affect performance. Non-vanilla biomes from major biome mods are supported, and shaders work with it.

Server owners and players can adjust how long seasons last, how strong weather gets and several other settings to fit their preferences. Snow accumulation runs on a chunk-based system that updates only loaded, visible chunks, which keeps large worlds responsive. Plants and other blocks covered by snow are replaced with snow and return to their original state when it melts. Fabric API is required on both Fabric and NeoForge, and the mod is released under the MIT License as open source.

Key features

  1. Twelve sub-seasons

    Four traditional seasons are divided into twelve sub-seasons, each with its own weather and temperature changes.

  2. Configurable season length

    Sub-seasons last three in-game days by default, and the length can be changed to suit a world.

  3. Season command

    A command shows the current sub-season, skips to a sub-season or sets a specific one.

  4. Chunk-based snow

    Snow accumulation updates only loaded, visible chunks, and snow melts back to the original blocks.

Compatibility

Latest build for each game version and loader.

26.326.3-1.2.0.426.3-1.2.0.4
26.226.2-1.2.0.326.2-1.2.0.3
26.1.226.1.2-1.2.0.326.1.2-1.2.0.3
26.1.126.1.2-1.2.0.326.1.2-1.2.0.3
26.126.1.2-1.2.0.326.1.2-1.2.0.3
1.21.111.21.11-1.1.0.51.21.11-1.1.0.5
1.21.101.21.10-1.1.0.51.21.10-1.1.0.5
1.21.11.21.1-1.2.0.31.21.1-1.2.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 13

HomeostaticA temperature and thirst mod that doesn't defy logic. Challenging, but not in an annoying, grinding way. Very stable code, so shouldn't randomly crash game. Very vanilla friendly. Should integrate well with a heavily modded pack, or vanilla.
Optional
Charged CharmsAdds several "Charged" Curios or Trinkets for balanced gameplay. Charms included are regeneration, absorption, speed, totem of undying and hit mob glow effect.
Optional
Overlay: Compass Light Biome Season & MoreInformation overlay with time, foot level, biome, light level, season and hud compass.
Optional
Ready Player FunAdd the ability to "pause" the server while no players are logged in. Supports time, weather and season. (server-side only)
Optional
Creeper Fireworks ModFine tuned creeper mob griefing that changes how creeper explosions are handled. Fireworks still work even if mob griefing is disabled. This is a mod, not a datapack, so all other mods are supported that modify or extend creepers.
Optional
TerralithExplore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain.
Optional
Show 7 more

Survivalist Essentials, Regions Unexplored, Actually Harvest, Mob Champions, Oh The Biomes We've Gone, Better Days, Biomes O' Plenty

Use cases

Survival worlds

Seasons change weather, temperature and biome colors over time, which gives long survival worlds a steady cycle.

Modded biome packs

Non-vanilla biomes from major biome mods are supported, so seasonal effects can be applied to them as well.

Who it’s for: Players who want seasons that change biomes, weather and temperature, and server owners who want a configurable season system that runs on Fabric or NeoForge.

How it compares

Full comparison

Seasons Challenges is a Fabric mod for 1.21 – 1.21.5 with an Apache License 2.0, and either side can run it while neither needs it. Immersive Snow Reloaded is server-side only, open source under the MIT License, and built for Fabric, Forge and NeoForge across 1.20.1 – 26.3. PMTemperature is a server-side only NeoForge mod for 1.21.1, also under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Homeostatic SeasonsFabric and NeoForge1.21.1 – 26.3Client and server2026-10-04
Seasons ChallengesFabric1.21 – 1.21.5Client or server, optional2025-05-04
Immersive Snow ReloadedFabric, Forge and NeoForge1.20.1 – 26.3Server-side only2026-10-03
PMTemperatureNeoForge1.21.1Server-side only2025-08-09

Questions

Does Homeostatic Seasons need Fabric API?

Yes. Fabric API is the required dependency, and it must be installed on both Fabric and NeoForge.

Does the server need Homeostatic Seasons?

Yes. Every player and the server need a copy of the mod.

Can the length of seasons be changed?

Yes. Sub-seasons last three in-game days by default, and the season length is configurable.

In the catalog

Homeostatic Seasons is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

Homeostatic Seasons adds the four traditional seasons to Minecraft, each comprised of three distinct sub-seasons, for a total of twelve sub-seasons. Each sub-season has its own visual, weather and temperature changes. The duration of each sub-season is three in-game days (configurable), resulting in 9-day seasons…
wendall911, on the Modrinth page

Official listing

Owner
wendall911
Published
2024-10-15
Updated on Modrinth
2026-10-04
Facts verified
2026-10-15

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