ModsFinder

Charged Charms

by wendall911

Charged Charms adds Equipment charms for Curios, Trinkets and Fabric API setups, each one recharged with a matching item, for players who want timed effects in survival.

FabricForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 or laterOpen source1.18.2 – 26.3

What it does

Each charm holds a set number of charges and gives its effect when the wearer meets a trigger. The regeneration charm heals when health drops below 35 percent, using one charge, while the absorption charm grants two hearts of absorption after most sources of damage. The speed charm fires when a player jumps or sprints, and the totem charm can trigger the undying effect when the wearer would die. The glow up charm applies a glowing effect to mobs hit by the player for 30 seconds. Charges are restored by using an item that matches each charm, for example cooked food or sugar, and recharge recipes are compatible with REI and JEI.

The mod is a client and server install, so the server and every player need it. It requires Curios API, Trinkets and Fabric API, the last only on Fabric, and it works with optional companions such as Tinkers' Survival and Homeostatic. Builds cover Fabric, Forge and NeoForge for 1.18.2 – 26.3, and the code is open source under the GNU Lesser General Public License v3.0 or later. Source code, an issue tracker and a wiki are linked from the project.

Key features

  1. Regeneration charm

    Heals the wearer below 35 percent health for one charge, and edible foods that carry no negative effects can recharge it.

  2. Absorption charm

    Grants two hearts of absorption after most damage sources, with a 20 second cooldown between activations.

  3. Glow up charm

    Gives a glowing effect to mobs the wearer hits, and is recharged by sunlight.

  4. Speed charm

    Applies a speed effect while the wearer jumps or sprints, with a 120 second cooldown.

  5. Totem charm

    Activates an undying effect when the wearer would die, and is recharged with a Totem of Undying.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.326.3-2.1.1.4-FABRICNot available26.3-2.1.1.4-NEOFORGE
26.226.2-2.1.1.4-FABRICNot available26.2-2.1.1.4-NEOFORGE
26.1.226.1.2-2.1.1.4-FABRICNot available26.1.2-2.1.1.4-NEOFORGE
26.1.126.1.2-2.1.1.4-FABRICNot available26.1.2-2.1.1.4-NEOFORGE
26.126.1.2-2.1.1.4-FABRICNot available26.1.2-2.1.1.4-NEOFORGE
1.21.x5 of 5 versions with builds
1.21.101.21.10-2.2.1.3-FABRICNot available1.21.10-2.2.1.3-NEOFORGE
1.21.91.21.10-2.2.1.3-FABRICNot available1.21.10-2.2.1.3-NEOFORGE
1.21.81.21.8-2.2.0.2-FABRICNot available1.21.8-2.2.0.2-NEOFORGE
1.21.11.21.1-2.2.1.4-FABRICNot available1.21.1-2.2.1.4-NEOFORGE
1.211.21.1-2.0.1.1-FABRICNot available1.21.1-2.0.1.1-NEOFORGE
1.20.x4 of 4 versions with builds
1.20.61.20.6-2.0.1.0-FABRICNot available1.20.6-2.0.1.0-NEOFORGE
1.20.41.20.4-2.0.1.0-FABRICNot available1.20.4-2.0.1.0-NEOFORGE
1.20.11.20.1-2.2.1.1-FABRIC1.20.1-2.2.1.1-FORGE1.20.1-2.2.1.1-FORGE
1.201.20.1-2.1.0.0-FABRIC1.20.1-2.1.0.0-FORGE1.20.1-2.1.0.0-FORGE
1.19.x5 of 5 versions with builds
1.18.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

TrinketsA data-driven accessory mod
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Optional 9

Ready Player FunAdd the ability to "pause" the server while no players are logged in. Supports time, weather and season. (server-side only)
Optional
Survivalist EssentialsAn early game survival concept for immersion into various mods. Enforces correct tool to be used for breaking blocks, so no tree punching!
Optional
Mob ChampionsMob champions are special elite versions of regular mobs that spawn with armor, weapons, enhanced stats and effects. Legendary loot!
Optional
HomeostaticA temperature and thirst mod that doesn't defy logic. Challenging, but not in an annoying, grinding way. Very stable code, so shouldn't randomly crash game. Very vanilla friendly. Should integrate well with a heavily modded pack, or vanilla.
Optional
Overlay: Compass Light Biome Season & MoreInformation overlay with time, foot level, biome, light level, season and hud compass.
Optional
Actually HarvestAn actual working right click harvest without dependencies. XP from harvest feature as well. Should work with most modded farming mods.
Optional
Show 3 more

Creeper Fireworks Mod, Better Days, Homeostatic Seasons

How it compares

Full comparison

Extra More Iron Totems is a Client and server mod with an All rights reserved license, published for Fabric, Forge and NeoForge across 1.20.1 – 26.2, and it is not open source. Charm of Undying: Reborn is also Client and server and open source under the MIT License, but only for Fabric and NeoForge and for 26.1 – 26.3. Craftable Totem of Undying is server required with the client optional, with All rights reserved licensing, and its range is 1.18 – 26.3.

ModLoadersGame versionsEnvironmentUpdated
Charged CharmsFabric, Forge and NeoForge1.18.2 – 26.3Client and server2026-09-29
Extra More Iron TotemsFabric, Forge and NeoForge1.20.1 – 26.2Client and server2026-07-07
Charm of Undying: RebornFabric and NeoForge26.1 – 26.3Client and server2026-09-28
Craftable Totem of UndyingFabric, Forge and NeoForge1.18 – 26.3Server required, client optional2026-10-06

Questions

Does Charged Charms need Curios API or Trinkets?

Both are required dependencies. Curios API and Trinkets must be installed alongside Charged Charms on the loader in use.

Must the server have Charged Charms installed?

Yes. Installation covers the server and each player's game.

Which items recharge the charms?

Each charm is recharged with its matching item, such as cooked food for regeneration, sugar for speed and a Totem of Undying for the totem charm. Recharge recipes are compatible with REI and JEI.

In the catalog

Charged Charms is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 8,071 mods support Minecraft 26.3.

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What the author says

Charged Charms is a mod that adds several "Charged" charms that are designed to have a set number of charges for the given effect. This allows for balanced server play when utilizing the charm abilities. Each Charged Charm can be recharged with an item corresponding to the charm (up to 5 charges). REI and JEI recipe…
wendall911, on the Modrinth page

Official listing

Owner
wendall911
Published
2023-07-17
Updated on Modrinth
2026-09-29
Facts verified
2026-10-15

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