ModsFinder

EntityVisibility

by kvapilvaclav0

EntityVisibility lets a player hide or show individual entity types, including mobs, animals, armor stands, item frames, dropped items and projectiles, from an in-game menu.

FabricClient-side onlyAll rights reserved1.21.8 – 1.21.11

What it does

Players open an in-game menu that lists entity types and switches each one between visible and hidden with a single click, taking effect at once. Modded entities appear in the same list, so entity types added by other mods can be hidden as well as the vanilla ones.

A search field filters the list by display name or registry ID, which helps when many entity types are present. Bulk actions apply a choice to several entries at once, and the Show, Hide and Invert options set the state for a selection in one step. The menu is opened with the J key by default, and it can be reached from the game's clicking controls.

Installation requires Fabric API. The mod runs on the client alone and is published for Fabric only, across four release versions, 1.21.8 – 1.21.11. It is licensed under All rights reserved and is not open source. Persistent settings are saved between sessions, so the chosen visibility states are kept after the game closes.

Key features

  1. Entity type menu

    An in-game screen lists entity types, including mobs, animals, armor stands, item frames, dropped items and projectiles.

  2. Per-entity toggle

    A single click switches one entity type between visible and hidden without reloading the world.

  3. Search by name or ID

    A real-time search matches the display name or the registry ID of each entity type.

  4. Bulk visibility actions

    Show, Hide and Invert apply to a selection of entity types in one step.

  5. Saved settings

    Visibility choices persist between sessions, so they remain after restarting the game.

Compatibility

Latest build for each game version and loader.

1.21.111.0.3
1.21.101.0.3
1.21.91.0.3
1.21.81.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players on Fabric 1.21.8 – 1.21.11 who want to reduce visual noise from entities during play, screenshots or building. Because the mod is client-only, it is installed by the player and does not need to be on a server.

Questions

Does EntityVisibility need Fabric API?

Yes. Fabric API is listed as a required dependency, so it must be installed next to EntityVisibility.

Does the server need EntityVisibility?

No. Only the player's game needs it, and servers run without it.

Can the visibility settings be changed during play?

Yes. The menu opens with the J key by default, and each toggle applies immediately.

In the catalog

EntityVisibility is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.

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What the author says

A lightweight client-side Fabric mod that adds an in-game menu where you can toggle the visibility of every entity type in the game (by clicking J) - mobs, animals, armor stands, item frames, display entities, dropped items, projectiles, even modded entities.
kvapilvaclav0, on the Modrinth page

Official listing

Owner
kvapilvaclav0
Published
2026-05-14
Updated on Modrinth
2026-05-14
Facts verified
2026-10-15

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