BowCharge
BowCharge adds a centered HUD bar that shows the exact charge of a drawn bow or a loading crossbow, so the moment of full power is visible while aiming.
What it does
The bar sits above the hotbar and shows the charge as a percentage. Its color moves through a red, yellow and green gradient as the pull builds, and a label reads DRAWN or LOADED when the weapon reaches full charge, at which point the bar locks in place. The bow progress follows vanilla's own pull curve, so the bar lines up exactly with the moment an arrow becomes a power-3 arrow. Crossbow progress tracks the straight 25-tick vanilla load time for an unenchanted crossbow.
The bar is off by default and is toggled with the B key. Its key is read through raw GLFW polling, so it works the same on every supported Minecraft version, and there is a separate rebind screen for changing it. Because the HUD is rendered via Fabric's HudRenderCallback, pressing F1 hides it along with the rest of the interface, and it is positioned so it never collides with other elements. The mod is client-side only, so the server does not need it and anti-cheat is not affected. Its readings come from read-only mixins, so it does not intercept input or change movement. It needs Fabric API and has no configuration files to set up.
Key features
Exact charge bar
A thin progress bar above the hotbar shows the exact charge percentage of a drawn bow or loading crossbow.
Color gradient
The bar shifts from red through yellow to green as the weapon charges, marking the pull as it builds.
Full-power label
A DRAWN or LOADED label appears at full charge and the bar locks in place until the shot is released.
Toggle key
Pressing B shows or hides the bar, which starts off by default.
Vanilla-matched timing
Bow progress uses vanilla's pull curve, and crossbow progress uses the 25-tick unenchanted load time.
Hides with the HUD
The bar is drawn through Fabric's HUD callback, so the F1 key hides it along with the rest of the interface.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Item Durability HUD is client-side only and published for 1.21.11 under the MIT License, but it is not open source. Better Hide Hotbar is also client-side only and open source under the MIT License, with files for 1.21 – 1.21.11, and it changes how the hotbar is displayed instead of showing charge. CoordDisplay is client-side only, open source under the MIT License, and covers 1.21.1 – 1.21.4.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BowCharge | Fabric | 1.21.8 – 1.21.11 | Client-side only | 2026-06-05 |
| Item Durability HUD | Fabric | 1.21.11 | Client-side only | 2026-07-21 |
| Better Hide Hotbar | Fabric | 1.21 – 1.21.11 | Client-side only | 2026-06-26 |
| CoordDisplay | Fabric | 1.21.1 – 1.21.4 | Client-side only | 2025-06-22 |
Questions
Does BowCharge need Fabric API?
Does the server need BowCharge?
Which game versions does BowCharge support?
In the catalog
BowCharge is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from kvapilvaclav0
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What the author says
BowCharge answers a question vanilla never quite does: "is my bow ready yet?" When you start drawing a bow — or charging a crossbow — a thin progress bar fades in above your hotbar showing the exact charge percentage. A red->yellow->green gradient tracks the pull, and the moment you hit full draw the bar locks green…
Official listing
- Modrinth page
- modrinth.com/mod/bowcharge
- Owner
- kvapilvaclav0
- Published
- 2026-06-05
- Updated on Modrinth
- 2026-06-05
- Facts verified
- 2026-10-15
