EMF Compat: WATUT
by stradat
Within the client, EMF Compat: WATUT corrects How the poses from What Are They Up To render on Entity Model Features player models that animate through resource packs.
What it does
WATUT status poses such as GUI typing and idle animations keep working when a player uses resource-pack animations built for EMF. The body and legs stay under EMF's control while the arms and head follow the pose. Remote players are included, and their statuses are synced through WATUT, so other clients show the same poses.
The mod is tested with Fresh Animations and is listed as compatible with it. Most player animation resource packs that use EMF work with it, and Player Extension, Detailed Animations and similar packs are covered as well. It requires EMF Compat: Core, What Are They Up To (Watut), [EMF] Entity Model Features and [ETF] Entity Texture Features. Players add it to their own game, and a server needs no copy. Files are published for Fabric, Forge and NeoForge, for 1.20.1 and 1.21.1, under the GNU General Public License v3.0 only, and the project is open source.
Key features
Animated EMF player models
WATUT poses are applied correctly to player models that EMF replaces with animated versions.
Idle and typing poses kept
GUI typing and idle poses continue to play while resource-pack animations run.
Remote player sync
Statuses are synced through WATUT, so remote players appear with their poses on each client.
Body and legs under EMF
The body and legs stay controlled by EMF, while the arms and head take the WATUT pose.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Animated resource packs
Players who run an EMF-based player animation pack and also use WATUT can keep both working together.
Who it’s for: Players who use WATUT with EMF player models and animation resource packs on the client. Server owners do not need to install it.
How it compares
Entity Player Compat is also client-side only and supports Fabric, Forge and NeoForge for 1.20.1 – 26.2, but it is not open source and is licensed under the MIT License. Custom Player Animations is client-side only on Fabric, Forge and NeoForge for 1.20.1 – 26.3, under the Creative Commons Attribution Non Commercial Share Alike 4.0 license, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| EMF Compat: WATUT | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-10-09 |
| Entity Player Compat | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Client-side only | 2026-09-05 |
| Custom Player Animations | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client-side only | 2026-10-03 |
Questions
Does EMF Compat: WATUT need EMF to run?
Does the server need EMF Compat: WATUT installed?
Which game versions does it support?
In the catalog
EMF Compat: WATUT is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from stradat
Similar mods
What the author says
A small client-side mod that makes What Are They Up To status poses work correctly with Entity Model Features player models. Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.
Official listing
- Modrinth page
- modrinth.com/mod/emf-compat-watut
- Owner
- stradat
- Published
- 2026-07-24
- Updated on Modrinth
- 2026-10-09
- Facts verified
- 2026-10-15
