Entity Player Compat
by Exers1
Entity Player Compat lets Entity Model Features and PlayerAnimator animations drive the player model together, with per-part blending for limbs and armor.
What it does
The mod is a compatibility layer for the Player Animations pipeline. It runs Entity Model Features (EMF) animations on the player body while PlayerAnimator handles player movement animations, and it detects the Head, Torso, Arms and Legs parts so that each can be driven by the library that suits it. Installation requires Player Animation Library, [EMF] Entity Model Features and playerAnimator, all of which must be present alongside the mod.
Its purpose is to keep animated packs and combat mods working together on the same model. Animations from Fresh Animations, Better Combat and Iron's Spells 'n Spellbooks are listed among its tested pairings, along with Azurelib and Geckolib armors and the Player Extensions addon. The mod is published for Fabric, Forge and NeoForge across game versions 1.20.1 – 26.2, with 2.2.1 as the latest file on each loader, and it is released under the MIT License (not open source).
Key features
Per-part animation blending
Animations from PlayerAnimator apply to selected body parts while EMF keeps animating the rest of the model.
Automatic part detection
The mod finds the Head, Torso, Arms and Legs parts that a PlayerAnimator animation drives and pauses only those EMF parts.
Limb realignment
Limbs are re-parented to follow the torso axis in real time, and the pose eases back smoothly once an attack ends.
Tick-based caching
A tick-based cache limits the per-frame work the hooks perform on the client, so the overhead stays low.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
How it compares
EMF Compat: Exposure, EMF Compat: WATUT and EMF Compat: Create are all released under the GNU General Public License v3.0 only and are client-side only, while Entity Player Compat is released under the MIT License and is not open source. EMF Compat: Exposure and EMF Compat: WATUT cover 1.20.1 – 1.21.1 on Fabric, Forge and NeoForge, and EMF Compat: Create covers 1.20.1 – 26.2 on the same three loaders. OhSit is Fabric only for 1.21.1, and either side can run it, so it needs neither a server nor a client install, under the GNU Lesser General Public License v3.0 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Entity Player Compat | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Client-side only | 2026-09-05 |
| EMF Compat: Exposure | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-10-09 |
| EMF Compat: WATUT | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-10-09 |
| EMF Compat: Create | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Client-side only | 2026-10-08 |
| OhSit | Fabric | 1.21.1 | Client or server, optional | 2026-04-15 |
Questions
Does Entity Player Compat need Player Animation Library?
Does Entity Player Compat have to be installed on the server?
Which game versions does Entity Player Compat support?
In the catalog
Entity Player Compat is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
Entity Player Compat is a compatibility layer for Player Animations using Entity Model Features and any mod using PlayerAnimator as a library for player movements. (making Better Combat and FA: Player Extensions compatible for example!) ◦ Automatically detects which specific body parts (Head, Torso, Arms, Legs) are…
Official listing
- Modrinth page
- modrinth.com/mod/entity-player-compat
- Owner
- Exers1
- Published
- 2026-08-15
- Updated on Modrinth
- 2026-09-05
- Facts verified
- 2026-10-15
