ModsFinder

Entity Player Compat

by Exers1

Entity Player Compat lets Entity Model Features and PlayerAnimator animations drive the player model together, with per-part blending for limbs and armor.

FabricForgeNeoForgeClient-side onlyMIT License1.20.1 – 26.2

What it does

The mod is a compatibility layer for the Player Animations pipeline. It runs Entity Model Features (EMF) animations on the player body while PlayerAnimator handles player movement animations, and it detects the Head, Torso, Arms and Legs parts so that each can be driven by the library that suits it. Installation requires Player Animation Library, [EMF] Entity Model Features and playerAnimator, all of which must be present alongside the mod.

Its purpose is to keep animated packs and combat mods working together on the same model. Animations from Fresh Animations, Better Combat and Iron's Spells 'n Spellbooks are listed among its tested pairings, along with Azurelib and Geckolib armors and the Player Extensions addon. The mod is published for Fabric, Forge and NeoForge across game versions 1.20.1 – 26.2, with 2.2.1 as the latest file on each loader, and it is released under the MIT License (not open source).

Key features

  1. Per-part animation blending

    Animations from PlayerAnimator apply to selected body parts while EMF keeps animating the rest of the model.

  2. Automatic part detection

    The mod finds the Head, Torso, Arms and Legs parts that a PlayerAnimator animation drives and pauses only those EMF parts.

  3. Limb realignment

    Limbs are re-parented to follow the torso axis in real time, and the pose eases back smoothly once an attack ends.

  4. Tick-based caching

    A tick-based cache limits the per-frame work the hooks perform on the client, so the overhead stays low.

Compatibility

Latest build for each game version and loader.

26.22.2.1Not available2.2.1
1.21.112.2.1Not available2.2.1
1.21.12.2.1Not available2.2.1
1.20.12.2.12.2.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

[EMF] Entity Model FeaturesEMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
Required
PL
playerAnimatoranimate the player
Required

How it compares

Full comparison

EMF Compat: Exposure, EMF Compat: WATUT and EMF Compat: Create are all released under the GNU General Public License v3.0 only and are client-side only, while Entity Player Compat is released under the MIT License and is not open source. EMF Compat: Exposure and EMF Compat: WATUT cover 1.20.1 – 1.21.1 on Fabric, Forge and NeoForge, and EMF Compat: Create covers 1.20.1 – 26.2 on the same three loaders. OhSit is Fabric only for 1.21.1, and either side can run it, so it needs neither a server nor a client install, under the GNU Lesser General Public License v3.0 only.

ModLoadersGame versionsEnvironmentUpdated
Entity Player CompatFabric, Forge and NeoForge1.20.1 – 26.2Client-side only2026-09-05
EMF Compat: ExposureFabric, Forge and NeoForge1.20.1 – 1.21.1Client-side only2026-10-09
EMF Compat: WATUTFabric, Forge and NeoForge1.20.1 – 1.21.1Client-side only2026-10-09
EMF Compat: CreateFabric, Forge and NeoForge1.20.1 – 26.2Client-side only2026-10-08
OhSitFabric1.21.1Client or server, optional2026-04-15

Questions

Does Entity Player Compat need Player Animation Library?

Yes. Player Animation Library, [EMF] Entity Model Features and playerAnimator are all required dependencies and must be installed with the mod.

Does Entity Player Compat have to be installed on the server?

No. Servers do not need it; each player installs it for their own game.

Which game versions does Entity Player Compat support?

Files exist for 1.20.1, 1.21.1, 1.21.11 and 26.2, and the latest file is 2.2.1 for 26.2 on Fabric and NeoForge and for 1.20.1 on Forge.

In the catalog

Entity Player Compat is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.

Similar mods

What the author says

Entity Player Compat is a compatibility layer for Player Animations using Entity Model Features and any mod using PlayerAnimator as a library for player movements. (making Better Combat and FA: Player Extensions compatible for example!) ◦ Automatically detects which specific body parts (Head, Torso, Arms, Legs) are…
Exers1, on the Modrinth page

Official listing

Owner
Exers1
Published
2026-08-15
Updated on Modrinth
2026-09-05
Facts verified
2026-10-15

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