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EMF Compat: Quark

by stradat

EMF Compat: Quark is a client-side patch that makes Quark emotes display correctly on player models animated by Entity Model Features.

ForgeNeoForgeClient-side onlyGNU General Public License v3.0 onlyOpen source1.20.1 – 1.21.1

What it does

Quark emotes, such as the wave salute and other dances, normally ignore the custom animations that EMF applies to a player model. This mod changes only the arms and body parts that an emote moves, while the rest of the model keeps the animation from the installed resource pack. Tested with Fresh Animations, the mod is listed as compatible with most player animation resource packs that use EMF.

Installation needs EMF Compat: Core, Quark, [EMF] Entity Model Features and [ETF] Entity Texture Features on the client. Because the mod is client-side only, servers do not need it, and players join without installing it. Files are published for Forge and NeoForge, with 1.1.0 as the latest build on both loaders, covering game versions 1.20.1 and 1.21.1. The source code is released under the GNU General Public License v3.0 only, so the mod is open source.

Key features

  1. Correct emote display

    Quark emotes render properly on player models that EMF has animated, instead of overriding the pack's motion.

  2. Partial emote override

    Only the arms and body parts an emote uses take its pose, while everything else keeps animating from the resource pack.

  3. Player Extension support

    Emotes such as the wave salute and other Quark dances play as intended when the Player Extension resource pack is active.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.1.0
1.20.11.1.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 4

EMF Compat: CoreShared framework for the EMF Compat family.
Required
[EMF] Entity Model FeaturesEMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
Required
QuarkA Quark is a very small thing. This mod is a collection of small things...
Required
[ETF] Entity Texture FeaturesEmissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric
Required

Use cases

Animated player models

A player using an EMF-based animation pack can keep that pack's motion while still using Quark emotes.

Who it’s for: Players who run Quark on the client and want its emotes to match the animations from an EMF resource pack. Server owners do not need to install anything for this mod.

How it compares

Full comparison

Simple Emotes is a client and server mod for Fabric, Forge and NeoForge, covering 1.18.2 – 26.3, under All rights reserved, and it is not open source. Online Emotes is client-side only, open source under the Open Software License 3.0, and published for Fabric, Forge, NeoForge and Quilt 1.18 – 26.2, so it covers more loaders and versions than this patch, which is limited to Forge and NeoForge for 1.20.1 and 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
EMF Compat: QuarkForge and NeoForge1.20.1 – 1.21.1Client-side only2026-08-01
Simple EmotesFabric, Forge and NeoForge1.18.2 – 26.3Client and server2026-10-06
Online EmotesFabric, Forge, NeoForge and Quilt1.18 – 26.2Client-side only2026-07-31

Questions

Does EMF Compat: Quark need a server install?

No. Only the player's game needs it, and servers run without it.

Which loaders does EMF Compat: Quark support?

Forge and NeoForge. Forge uses the 1.1.0 file for 1.20.1, and NeoForge uses the 1.1.0 file for 1.21.1.

Does Does EMF Compat: Quark need Quark and EMF installed?

Yes. EMF Compat: Core, Quark, [EMF] Entity Model Features and [ETF] Entity Texture Features are all required next to this mod.

In the catalog

EMF Compat: Quark is one of 5,392 Social mods on ModsFinder, and one of 1,817 Social mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from stradat

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What the author says

A small client-side mod that makes Quark emotes work correctly with Entity Model Features player models. Tested with Fresh Animations: Player Extension but it should work with any player animation resource pack.
stradat, on the Modrinth page

Official listing

Owner
stradat
Published
2026-07-01
Updated on Modrinth
2026-08-01
Facts verified
2026-10-15

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