ModsFinder

Dead Eye

by Namefix

Dead Eye adds a time-slowing aim mode, based on the one in the Red Dead Redemption series, that lets players mark targets and fire quickly.

FabricForgeNeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1 – 1.21.1

What it does

While the effect is active, time slows and a player can mark shooting targets, then fire at the marked points in quick succession with high accuracy. The mod was formerly published as Deadeye Mod and is described as a close reproduction of the original Dead Eye mechanic. Bows and crossbows can be used with the effect, and several gun mods are supported as weapons.

Consumables such as cigars and tonics restore the Dead Eye meter. Reloading a weapon becomes instant while the effect is enabled. Many config options let server owners and players adjust how the effect behaves.

The mod needs Architectury API and Resourceful Config on every loader, and Fabric API on Fabric. Every player and the server need a copy of the mod. Builds exist for 1.20.1 and 1.21.1, with 1.1.0 as the latest file, and the code is released under the GNU General Public License v3.0 only, making it open source.

Key features

  1. Target marking

    Shooting targets can be marked, then hit in quick sequence while time is slowed.

  2. Consumable meter refill

    Cigars and tonics replenish the effect's meter, so it can be used again during a fight.

  3. Instant reload

    Weapons reload immediately while the effect is active.

  4. Configurable behavior

    Many config options change how the effect works, letting each server or player tune the experience.

Compatibility

Latest build for each game version and loader.

1.21.11.1.0+1.21.1Not available1.1.0+1.21.1
1.20.11.1.0+1.20.11.1.0+1.20.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required
Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Resourceful ConfigResourceful Config is a mod that allows for developers to make cross-platform configs
Required

Optional 1

Vic's Point BlankHigh quality gun mod focused on streamlined design and community contributions
Optional

How it compares

Full comparison

Eye Crushing Additions is open source under the MIT License, with files for 1.21 – 1.21.1 on Fabric, Forge and NeoForge. Only the server needs it, and clients can join without installing it. Night Eye is client-side only, open source under the MIT License and published for Fabric 1.20.6 – 1.21 only, so it does not cover the same versions as Dead Eye.

ModLoadersGame versionsEnvironmentUpdated
Dead EyeFabric, Forge and NeoForge1.20.1 – 1.21.1Client and server2026-10-13
Eye Crushing AdditionsFabric, Forge and NeoForge1.21 – 1.21.1Server required, client optional2026-04-24
Night EyeFabric1.20.6 – 1.21Client-side only2024-07-23

Questions

Does Dead Eye need Fabric API?

Fabric API is required only on Fabric. Architectury API and Resourceful Config are required on every loader.

Does the server need Dead Eye installed?

Yes. Installation covers the server and each player's game.

Which weapon mods work with Dead Eye?

Iron's Arms 'n Artifice, Just Enough Guns, Scorched Guns 2, Vic's Point Blank and TaCZ mods are optional dependencies that add supported weapons.

In the catalog

Dead Eye is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

A mod that accurately implements the time slowing effect "Dead Eye" from the Red Dead Redemption series. Use it to be more fast and precise with your shots, or mark your targets which does the shooting for you with great accuracy. Weapon in the gif is from Red Dead Weaponry.
Namefix, on the Modrinth page

Official listing

Owner
Namefix
Published
2026-04-02
Updated on Modrinth
2026-10-13
Facts verified
2026-10-15

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