Damage To Health
Damage To Health raises a mob's or player's maximum health by the amount of damage that entity has just taken, so the damage dealt is kept as permanent extra health.
What it does
Whenever a player deals damage to a mob, the mob's maximum health increases by the same amount. A hit for 6 damage on a zombie raises its maximum health by 6 points. Damage dealt to other players works the same way and increases their maximum health, so the mechanic applies to player targets as well as mobs.
The increased maximum health is stored in the player's save data, so the progress carries over after leaving and rejoining a world or server. The mod needs the server to run it, since the mechanic is applied there, while the client can keep it optional. For higher maximum-health values, AttributeFix can be added as an optional companion.
Installation requires Fabric API on Fabric. The Fabric and NeoForge builds are both published for Minecraft 1.21.1, and on NeoForge the Sinytra Connector and Forgified Fabric API are required too. The files are distributed under the MIT License, and the project is not open source.
Key features
Damage adds maximum health
Each point of damage a player deals raises the target's maximum health by the same number of points.
Player targets included
Damage dealt to other players also increases their maximum health, not only damage dealt to mobs.
Progress saved with player data
The added maximum health is written to player data, so it persists after leaving and rejoining.
Optional value support
AttributeFix can be installed alongside to support higher maximum-health values without changing the mechanic.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Optional 2
How it compares
Grey Health is a NeoForge-only health display for 1.21.1, and it is client and server, released under the MIT License and open source. LifeDrain is a Fabric mod for 1.21 that is server required and client optional, under the MIT License and open source. Exp Level Up Health covers Fabric, Forge, NeoForge and Quilt for 1.16 – 1.21.1 and is server required, but it is not open source and is released under a Creative Commons Attribution Non Commercial 4.0 license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Damage To Health | Fabric and NeoForge | 1.21.1 | Server required, client optional | 2026-08-01 |
| Grey Health | NeoForge | 1.21.1 | Client and server | 2026-09-23 |
| LifeDrain | Fabric | 1.21 | Server required, client optional | 2025-01-16 |
| Exp Level Up Health | Fabric, Forge, NeoForge and Quilt | 1.16 – 1.21.1 | Server required, client optional | 2024-09-16 |
Questions
Does Damage To Health need Fabric API on NeoForge?
Does the server need Damage To Health installed?
Can the added maximum health be kept between sessions?
In the catalog
Damage To Health is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
Whenever you deal damage to a mob, your maximum health increases by the amount of damage dealt. For example, if you deal 6 damage to a zombie, your maximum health increases by 6 HP.
Official listing
- Modrinth page
- modrinth.com/mod/damage2health
- Owner
- jovial_curie49
- Published
- 2026-06-28
- Updated on Modrinth
- 2026-08-01
- Facts verified
- 2026-10-15
