Grey Health
by inknat
Grey Health adds a second health bar to NeoForge 1.21.1 that limits how much natural regeneration can restore, so most damage must be healed with external sources.
What it does
Grey Health tracks a grey bar alongside the normal health bar. Whenever a player takes damage, the grey bar drops by a share that depends on the damage type, and the share is set per type through a datamap. Falling and drowning deal no grey damage by default, explosions and lava deal 100%, and other damage sources deal 50%. Values can be changed in the config file.
Natural regeneration restores only the normal bar, and the grey bar is restored only by external healing such as potions, golden apples and modded healing items. Requires no additional mods beyond NeoForge. Open source under the MIT License, the mod is published for 1.21.1 only, with the latest NeoForge file dated 2026-09-23 as version 1.1.
Key features
Grey health bar
A second bar shows the portion of health that natural regeneration cannot restore on its own.
Damage type ratios
Each damage type maps to a grey damage percentage, set by default in a datamap and adjustable in the config file.
External-only restoration
Potions, golden apples and modded healing items restore the grey bar, while natural regeneration does not.
Default damage values
Falling and drowning deal no grey damage, explosions and lava deal the full amount, and other sources deal half.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Hardcore survival
Players who want healing to depend on items rather than time can use the grey bar to slow natural recovery.
Modded healing items
Healing items added by other mods restore grey health, so custom food and potions fit into the same system.
Who it’s for: Players and server owners who want natural regeneration limited, and who are comfortable adjusting damage ratios in a config file or datamap.
How it compares
Damage To Health requires the server, with the client optional, is licensed under the MIT License, is not open source, and is published for Fabric and NeoForge on 1.21.1. Natural Healing Control also requires the server with the client optional, is open source under the MIT License, and has NeoForge files for 1.21.1 – 1.21.11. No More Poison with Regeneration runs on client and server, is open source under the GNU Lesser General Public License v3.0 only, and covers 1.12.2 – 26.1.2 across Fabric, Forge and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Grey Health | NeoForge | 1.21.1 | Client and server | 2026-09-23 |
| Damage To Health | Fabric and NeoForge | 1.21.1 | Server required, client optional | 2026-08-01 |
| Natural Healing Control | NeoForge | 1.21.1 – 1.21.11 | Server required, client optional | 2026-01-29 |
| No More Poison with Regeneration | Fabric, Forge and NeoForge | 1.12.2 – 26.1.2 | Client and server | 2026-04-01 |
Questions
Does Grey Health need to be installed on both sides?
Does Grey Health require any other mod?
Can the grey damage percentages be changed?
In the catalog
Grey Health is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
This mod adds a second healthbar to the game, known as grey health, which nerfs java's famously powerful natural regeneration by capping it. Whenever a player takes damage, their grey health is reduced proportionally depending on the damage type.
Official listing
- Modrinth page
- modrinth.com/mod/grey-health
- Owner
- inknat
- Published
- 2026-08-27
- Updated on Modrinth
- 2026-09-23
- Facts verified
- 2026-10-15
