Daily Quests
by Serilum
With Daily Quests installed, each day brings a set of randomly generated quests that players can complete for experience and loot.
What it does
Every in-game day the mod generates a new list of quests, selected from a set of quest types such as exploring a biome, breeding a mob, slaying mobs with a block arrow, or completing a first village raid. Each quest type can be enabled or disabled, and the number of quests generated per day is set in the config, with a default of three and a range of one to five.
Completing a quest can grant experience, scaled by a configurable multiplier, and a summary of rewards and completed quests can be sent to the player. Item rewards come from loot tables that are changed through datapacks, and separate tables apply at the 1st, 10th, 50th and 100th quest. Options control whether completion messages are broadcast to the server and what colour they use, and how many re-rolls a player may spend per day.
Daily Quests requires Collective on every loader. The mod runs on client and server, so the server and every player need it, and it is published for Fabric, Forge, NeoForge and Quilt across 17 release versions, 1.21 – 26.3. The code is not open source; all rights are reserved.
Key features
Configurable daily quests
Quest generation time, quest count, re-rolls and the rules for re-rolling completed quests are all set in the config.
Quest types toggled individually
Each quest type can be switched on or off, so a server can limit the list to the goals it wants.
Datapack loot tables
Item rewards are defined in loot table files that datapacks can replace, with tables tied to quest milestones.
Customisable quest list screen
The GUI that shows the quest list can be changed, and the opening quest list can be turned off.
Registry-based targets
Quest targets are looked up through registries, so the quest pool can work alongside other mods that add entities and biomes.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Quests Journey is server-required with optional client install, is published for 1.21 – 1.21.4 and is not open source under the All rights reserved license. Cobblemon Dailies is client and server, uses the MIT License, and is published only for 1.21.1 on Fabric and NeoForge. JustQuests is client and server, is open source under the GNU General Public License v3.0 or later, and covers 1.18.2 – 26.3 on Fabric, Forge and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Daily Quests | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Client and server | 2026-10-10 |
| Quests Journey | Fabric, Forge, NeoForge and Quilt | 1.21 – 1.21.4 | Server required, client optional | 2025-02-05 |
| Cobblemon Dailies | Fabric and NeoForge | 1.21.1 | Client and server | 2026-03-02 |
| JustQuests | Fabric, Forge and NeoForge | 1.18.2 – 26.3 | Client and server | 2026-10-12 |
Questions
Does Daily Quests need Collective?
Do both the server and the players need the mod?
Can the rewards be changed?
In the catalog
Daily Quests is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Serilum
Similar mods
What the author says
The mod is highly configurable. Each quest type can be individually enabled/disabled, change when and how many quests are generated, choose whether messages should be broadcast and change how the quest list looks in the GUI. The item rewards can be changed via a datapack with loot table files. And the introduction…
Official listing
- Modrinth page
- modrinth.com/mod/daily-quests
- Owner
- Serilum
- Published
- 2024-09-26
- Updated on Modrinth
- 2026-10-10
- Facts verified
- 2026-10-15
