ModsFinder

Combat Improved

by xelotex

Combat Improved changes melee and ranged fights on Forge 1.20.1 by adding a rage meter, health-scaled damage and several attack-indicator changes.

ForgeClient and serverAll rights reserved1.20.1

What it does

Combat Improved takes its combat changes from the Combat Test work and applies them to the game's existing weapons and shields. Melee weapons deal base damage plus a percentage of the target's max health, tougher mobs take more damage, and a rage meter that builds up with hits further raises health-scaled damage. Shields gain a strength value and knockback resistance that scale with durability, and attacking with a shield is possible. Modded weapon stats are converted automatically to match the Combat Test values, with damage nerfs and attack speed changes applied.

The attack indicator now shows a loading dagger symbol below the crosshair when looking at an entity, and below the shield icon while blocking. Crossbows load arrows automatically, sprint toggle is kept after death, and frames adapt to each weapon's attack speed. Stats can be adjusted in the config file, where custom weapon and shield entries override the converted values. An armor piercing attribute exists but can only be granted through the config file for now.

The mod is Forge only, for 1.20.1. Every player and the server need a copy of the mod. The files are released under All rights reserved, a license that does not make the code open source. No required dependency is listed for Forge.

Key features

  1. Health-scaled melee damage

    Melee weapons deal base damage plus a percentage of the target's max health, and tougher mobs take more damage.

  2. Rage meter

    A meter fills as the player lands hits and further amplifies health-scaled damage while it stays charged.

  3. Shield scaling

    Shield strength and knockback resistance scale with durability, and shields can be used to attack.

  4. Attack indicator

    A plus symbol appears below the crosshair or shield icon when a loading dagger is ready to strike.

Compatibility

Latest build for each game version and loader.

1.20.11.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

AntiSwap is server-side only and is published for 1.20.1 – 1.20.6 under All rights reserved. Dagger Enchantments is for 1.20.1 – 1.20.4 and adds enchantments to daggers instead of changing combat rules. Extended Combat is open source under the MIT License and is available only for 1.20.1.

ModLoadersGame versionsEnvironmentUpdated
Combat ImprovedForge1.20.1Client and server2026-08-21
AntiSwap (Attribute Swap Fix)Forge1.20.1 – 1.20.6Server-side only2026-05-07
Dagger EnchantmentsForge1.20.1 – 1.20.4Client and server2026-03-13
Extended CombatForge1.20.1Client and server2026-08-04

Questions

Does Combat Improved need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Can weapon stats be changed after the automatic conversion?

Yes. The config file accepts custom weapon and shield entries, and holding shift over an item shows its original stats if the option is enabled.

In the catalog

Combat Improved is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Since the mod is nearly a 1:1 copy, i'd advice you to Go read the Combat Tests wiki to know what it does. Bonus: 1. The shield's strength and knockback resistance attributes scale with the shield's durability: starting from 400, shield's get 1 point of shield strength and 5% knockback resistance per 100 durability…
xelotex, on the Modrinth page

Official listing

Owner
xelotex
Published
2026-05-15
Updated on Modrinth
2026-08-21
Facts verified
2026-10-15

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