Combat Improved
by xelotex
Combat Improved changes melee and ranged fights on Forge 1.20.1 by adding a rage meter, health-scaled damage and several attack-indicator changes.
What it does
Combat Improved takes its combat changes from the Combat Test work and applies them to the game's existing weapons and shields. Melee weapons deal base damage plus a percentage of the target's max health, tougher mobs take more damage, and a rage meter that builds up with hits further raises health-scaled damage. Shields gain a strength value and knockback resistance that scale with durability, and attacking with a shield is possible. Modded weapon stats are converted automatically to match the Combat Test values, with damage nerfs and attack speed changes applied.
The attack indicator now shows a loading dagger symbol below the crosshair when looking at an entity, and below the shield icon while blocking. Crossbows load arrows automatically, sprint toggle is kept after death, and frames adapt to each weapon's attack speed. Stats can be adjusted in the config file, where custom weapon and shield entries override the converted values. An armor piercing attribute exists but can only be granted through the config file for now.
The mod is Forge only, for 1.20.1. Every player and the server need a copy of the mod. The files are released under All rights reserved, a license that does not make the code open source. No required dependency is listed for Forge.
Key features
Health-scaled melee damage
Melee weapons deal base damage plus a percentage of the target's max health, and tougher mobs take more damage.
Rage meter
A meter fills as the player lands hits and further amplifies health-scaled damage while it stays charged.
Shield scaling
Shield strength and knockback resistance scale with durability, and shields can be used to attack.
Attack indicator
A plus symbol appears below the crosshair or shield icon when a loading dagger is ready to strike.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
AntiSwap is server-side only and is published for 1.20.1 – 1.20.6 under All rights reserved. Dagger Enchantments is for 1.20.1 – 1.20.4 and adds enchantments to daggers instead of changing combat rules. Extended Combat is open source under the MIT License and is available only for 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Combat Improved | Forge | 1.20.1 | Client and server | 2026-08-21 |
| AntiSwap (Attribute Swap Fix) | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-05-07 |
| Dagger Enchantments | Forge | 1.20.1 – 1.20.4 | Client and server | 2026-03-13 |
| Extended Combat | Forge | 1.20.1 | Client and server | 2026-08-04 |
Questions
Does Combat Improved need to be installed on the server?
Can weapon stats be changed after the automatic conversion?
In the catalog
Combat Improved is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from xelotex
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What the author says
Since the mod is nearly a 1:1 copy, i'd advice you to Go read the Combat Tests wiki to know what it does. Bonus: 1. The shield's strength and knockback resistance attributes scale with the shield's durability: starting from 400, shield's get 1 point of shield strength and 5% knockback resistance per 100 durability…
Official listing
- Modrinth page
- modrinth.com/mod/combat-improved
- Owner
- xelotex
- Published
- 2026-05-15
- Updated on Modrinth
- 2026-08-21
- Facts verified
- 2026-10-15
