Advanced Damage Caps
by xelotex
Advanced Damage Caps limits how much damage mobs can take per hit, per hit count, or as a share of their health, so a stronger player does not trivialize fights.
What it does
Four damage caps are available, and each can be set to apply to a chosen list of mobs. Flat Capped Mobs stop a mob from taking more than a set damage value per hit. Percent Capped Mobs limit each hit to a share of the mob's total health. Min Hit Mobs require a set number of hits before a mob can die, and a cap keeps any single hit from dealing more than half of the mob's current health. Total Hit Mobs add limits on the total damage across a set number of hits, either as a flat amount or as a percentage of health.
Every value is configurable, and the Min Hits Mode setting changes how the minimum-hit rule behaves. A Cap Indicator shows a damage cap icon above the next entity a player hits, in a default position that the UI settings can move. The mod runs on the server only, so players join without installing it, and it is released under All rights reserved, which makes it closed source. Files target Forge for 1.20.1 only, with 1.0.1 as the latest build from 2026-05-08.
Key features
Flat damage limits
A flat cap sets the most damage one hit can deal to each listed mob, regardless of the weapon used.
Percentage caps
Percent caps tie the damage limit to a share of the mob's maximum health, so tougher mobs get larger ceilings.
Minimum hit requirements
Listed mobs need a set number of hits before they die, and the minimum-hit mode can change how that rule applies.
Cap indicator
A texture above the next entity shows which damage cap applies, and its position can be adjusted in the UI settings.
Adaptive resistance
Mobs gradually adapt to the damage types a player keeps using, with a configurable adaptation speed and a maximum reduction from 1% to 100%.
Adaptation feedback
Specific smoke particles, a rising metallic sound and visual cues signal how far the adaptation has built up.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Simple DamageCap is server-side only, closed source under All rights reserved, and published for 1.20.1 – 1.20.6, so it covers a wider version range than this mod. Hit It is a client-side only MIT-licensed mod for 1.20.1, and it changes what players see rather than limiting damage on the server. Simple Combat Indicators runs on client and server under the MIT License for 1.20.1, and it displays combat information instead of capping mob damage.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Advanced Damage Caps | Forge | 1.20.1 | Server-side only | 2026-05-08 |
| Simple DamageCap | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-05-03 |
| Hit It | Forge | 1.20.1 | Client-side only | 2025-12-19 |
| Simple Combat Indicators | Forge | 1.20.1 | Client and server | 2025-07-05 |
Questions
Which loader does Advanced Damage Caps need?
Does every player need Advanced Damage Caps installed?
Can the caps be limited to specific mobs?
In the catalog
Advanced Damage Caps is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from xelotex
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What the author says
This mod preserves game balance by preventing mobs from taking excessive damage through the use of various different types of damage caps. No matter how strong the player becomes, the game's balance will be preserved. Flat Capped Mobs: Mobs listed here won't take more damage than the value defined in Flat Damage…
Official listing
- Modrinth page
- modrinth.com/mod/advanced-damage-caps
- Owner
- xelotex
- Published
- 2026-03-23
- Updated on Modrinth
- 2026-05-08
- Facts verified
- 2026-10-15
