ModsFinder

Simple DamageCap

by Pipinomandarino

Simple DamageCap limits the maximum damage that specific mobs can take from a single hit, so bosses and tougher enemies cannot be defeated in one blow.

ForgeServer-side onlyAll rights reserved1.20.1 – 1.20.6

What it does

Each entry in the mod's configuration file names a mob by its entity ID, such as minecraft:zombie or minecraft:creeper, and sets a damage cap for it. When a player hit would exceed that cap, only the capped amount is applied. Damage over time, such as repeated attacks, still adds up across hits, so the cap limits each hit rather than the total.

The config file is generated automatically the first time the mod runs, and it can list defaults for all mobs along with per-entity overrides. Changes to the file take effect without restarting the game. Because caps are keyed by entity ID, modded mobs can be included as long as their IDs are known. The mod is aimed at server owners who want combat that is harder to skip past, and it works with most combat-related mods that do not change how mob health is set.

Simple DamageCap runs on Forge and is published for 1.20.1 – 1.20.6 across six release versions. The latest Forge file, 0.5 for 1.20.6, was uploaded on 2026-05-03. The mod is server-side only, so players join without installing it, and it is released under All rights reserved, which means it is not open source.

Key features

  1. Per-mob damage caps

    Each listed mob has its own maximum damage per hit, set independently of other entities.

  2. Automatic config file

    The configuration file is generated on first run and lists the cap for every entry it contains.

  3. Live configuration changes

    Edits to the config apply without a restart, so caps can be tuned on a running server.

Compatibility

Latest build for each game version and loader.

1.20.60.5
1.20.50.5
1.20.40.5
1.20.30.5
1.20.20.5
1.20.10.5
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and modpack makers who want to balance combat on a Forge server. Only the server needs the mod, so it suits multiplayer setups where players should not have to install anything extra.

How it compares

Full comparison

Advanced Damage Caps is a Forge mod for 1.20.1, server-side only, released under All rights reserved and not open source. Hard Mob Limiter is also a Forge mod for 1.20.1 and server-side only, but it is released under the MIT License and is not open source. Simple DamageCap covers 1.20.1 – 1.20.6, so it reaches more game versions than either of them.

ModLoadersGame versionsEnvironmentUpdated
Simple DamageCapForge1.20.1 – 1.20.6Server-side only2026-05-03
Advanced Damage CapsForge1.20.1Server-side only2026-05-08
Hard Mob LimiterForge1.20.1Server-side only2026-02-11

Questions

Does Simple DamageCap need to be installed on the client?

No. The mod is server-side only, so only the server needs it and players can join without installing anything.

Which mobs can have a damage cap?

Any mob with an entity ID can be capped, including vanilla mobs such as minecraft:zombie and mobs added by other mods.

Does a cap stop damage over time?

No. The cap applies to each hit, and a hit that exceeds the cap is reduced to it. Repeated hits still add up.

In the catalog

Simple DamageCap is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 11,154 mods support Minecraft 1.20.6.

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What the author says

DamageCap is a lightweight and fully configurable mod that allows you to limit the maximum damage specific mobs can receive in Minecraft. Perfect for balancing combat, making enemies more durable, or preventing certain mobs from being one-shotted.
Pipinomandarino, on the Modrinth page

Official listing

Owner
Pipinomandarino
Published
2026-04-12
Updated on Modrinth
2026-05-03
Facts verified
2026-10-15

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