Mods for 1.18.2
1,176 mods match your filters.
Changes the searching of features to be asynchronous to mitigate associated lag
Former structure of End Remastered, The Lost Castle introduces an enormous castle. Inside resides infinite fortune and mysteries from a long forgotten civilization that disappeared a long time ago...
A quick way to get rid of a biome. Useful for tweaking datapack-based generators (like Terralith) that don't have a convenient configuration
Makes the void hate you a little less (and vice-versa). Fall down and come back out on top.
Fixes a bug where boats can be destroyed while falling on specific heights.
Adds more variations of vanilla structures and features such as a Jungle Fortress!
Adds >200 new structures that integrate perfectly into your world!
Fixes entities duplicated UUIDs, removing log spam and preventing crashes.
Makes maps work better in the Nether and in other cave dimensions.
Customisable grave mod for Fabric!
Makes dying more forgiving by letting you keep certain items.
Advanced Villager configuration with data driven trades
Adds snow under trees in snowy biomes, making the biomes more immersive.
Don't break crops, right click them!
Advancements optimization (specifically, InventoryChangeTrigger)
Removes the "moved too quickly" warning and rubber-banding.
Be In Control of mob spawns
🚏 Allows players to dismount/remove/exit entities/mobs from mounted entities without breaking them.
🙅 Removes those pesky slimes when you're trying to be creative in a superflat world.
🎴 Makes the totem of undying effect work when it's anywhere in the inventory.
Make Watchdog crashes show all the code that was running for all threads
Adds snow under trees in snowy biomes
🔥🩹 Creates an area around the (soul) campfire where players and passive mobs receive regeneration.
This mod improves the vanilla minecraft villages !



















