DEUF Refabricated
by ElocinDev
DEUF Refabricated is a server-side Fabric fix that stops entities from being spawned with duplicated UUIDs, which otherwise clutter the log and can crash a world.
What it does
The mod targets entities that receive the same unique identifier as another entity. Such duplicates produce repeated log messages and can lead to crashes. Only the server needs the mod to run, and players do not install it.
Fixes apply to entities as they spawn. A world that already contains duplicated entities keeps them, so those must be removed by hand. Entities spawned while the mod is installed are not duplicated. Modpack builders may include it so single-player worlds get the same protection.
Key features
Unique entity identifiers
Newly spawned entities are assigned identifiers that do not collide with existing ones.
Less log spam
Repeated warnings caused by duplicated entity identifiers are no longer written to the log.
Crash prevention
Worlds are protected from the crashes that duplicated identifiers can cause during play.
Compatibility
Latest build for each game version and loader.
1.21.x4 of 4 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does DEUF Refabricated need to be installed on the client?
Will the mod remove duplicated entities already in the world?
More from ElocinDev
What the author says
DEUF Refabricated is a fabric port of the mod DEUF (Duplicated Entity UUID Fixer) by CAS-ual-TY. It fixes duped UUIDs, removing log spam and also fixing some crashes. This mod only needs to be present on the server to work. But it's recommended to be included in modpacks to fix these issues while on singleplayer.
Official listing
- Modrinth page
- modrinth.com/mod/deuf-refabricated
- Owner
- ElocinDev
- Published
- 2023-11-23
- Updated on Modrinth
- 2024-06-13
- Facts verified
- 2026-10-15
