ElocinDev
Mods by ElocinDev
Newest update first.
Modpack utility mod that allows to disable items and/or its interactions. Also removes them from creative tabs, recipes, trades, and JEI/REI/EMI.
Descend into madness with new end biomes, forbidden magic, and more.
Allows to add a custom formula (or change the damge percentage it reduces) of the Resistance status effect.
Heal bosses when players die, or remove them!
Allows to disable pvp within a party with a personal config per-player.
Improved shield mechanics like bashing, parrying and more.
Adds a 100% customizable welcome & update screen on world join.
More grass approaches. Patches, slabs, stairs, you name it. Forge/Fabric/QuiltMC
☠️ Embrace darkness and become a Death Knight using Unholy, Blood and Frost magic.
Attribute Library for the Prominence modpack and its custom content mods.
Allows to apply effects when entities engage combat, highly customizable with regex support.
A modpack utility mod that allows to disable spawning of any entity.
Adds reforgable quality tiers to armors, weapons and tools
A personal utility library for my mods.
Change entity attributes globally, per dimension, biome, difficulty, or time. With % chances too!
Modpack utility mod that allows to balance out damage dealt by players.
Adds OPAC Parties support for Spell Engine.
Allows to change the armor & protection mitigation formulas
Customize default attributes of any item, with modded attributes & items supported.
Smooth and interactive animations. Customizable and compatible!
Fixes entities duplicated UUIDs, removing log spam and preventing crashes.
Fixes a bug where boats can be destroyed while falling on specific heights.
Fixes GeckoLib animations not working if using a shaderpack with entity shadows.
Create theme for FTB Quests, can be used per chapter or globally. Highly customizable.
Compatibility between Vivecraft and Better Combat.
A Vanilla-Plus mod that adds new copper block variations, a wrench tool, an upgrade system for armors, a chest locking system, and elevator mechanics using magnetism.

























