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Shield Overhaul

by ElocinDev

With Shield Overhaul installed, a player who attacks while holding a raised shield dashes forward and slams the target, leaving it dazed for a set time.

FabricForgeNeoForgeClient and serverAll rights reserved1.20.1

What it does

Blocking with a shield opens a short configurable window in which a successful attack also stuns the target. Bashing and parrying are the main mechanics, and the mod extends vanilla shield behavior rather than replacing it. Stun duration, cooldowns and the timing window are all adjustable in the config.

The mod is meant for modpacks, and it is written to work alongside other shield mods that follow vanilla logic. It requires Connector Extras, Forgified Fabric API, Necronomicon API, Sinytra Connector, Zigy's Player Animator API and playerAnimator. Forge and NeoForge builds depend on Sinytra Connector, and the Fabric build depends on Forgified Fabric API. Game versions covered: 1.20.1 only. Latest files are 2.0.4 for Fabric, 2.0.2-FORGE for Forge and 2.0.1-FORGE for NeoForge. Servers that run it need every player to install it too. The code is under All rights reserved and is not open source.

Key features

  1. Stun on bashes and parries

    Bashing with a shield and parrying an incoming attack stun the target, with the stun length set in the config.

  2. Stun immunity after stuns

    A stunned target gains a configurable immunity window, which stops stun chains made of repeated bashes.

  3. Attack cooldowns

    Bashing and rapid right-click blocking each trigger a cooldown, and both values can be changed.

  4. Instant shield blocking

    An optional toggle lets the shield raise instantly, so the block lands without the usual delay.

  5. Boss stun immunity

    Bosses can be set to ignore stuns, so encounters are not cut short by repeated bashes.

Compatibility

Latest build for each game version and loader.

1.20.12.0.42.0.2-FORGE2.0.1-FORGE
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Necronomicon APIA personal utility library for my mods.
Required
PL
playerAnimatoranimate the player
Required

Use cases

Combat-focused modpacks

Modpack builders can tune stun length, cooldowns and immunity to match the pace of their combat.

Who it’s for: Players and server owners who want shields to play a larger role in melee combat on 1.20.1, and modpack makers who need shield changes that work with other shield mods.

Questions

Does Shield Overhaul need Sinytra Connector to run on Forge?

Yes. The Forge build works through Sinytra Connector, which must be installed alongside the mod.

Do all players need Shield Overhaul on a server?

Yes. A server running it needs every connecting player to have it too.

Can the stun timing be changed?

Yes. The stun length, the block window and the cooldowns are all configurable, and the instant blocking option can be toggled.

More from ElocinDev

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What the author says

Shield Overhaul is a vanilla+ shield expansion mod that adds slamming, parrying and other various mechanics. Inspired from and designed to be used along Better Combat by daedelus.
ElocinDev, on the Modrinth page

Official listing

Owner
ElocinDev
Published
2023-11-28
Updated on Modrinth
2025-02-05
Facts verified
2026-10-15