Shield Overhaul
by ElocinDev
With Shield Overhaul installed, a player who attacks while holding a raised shield dashes forward and slams the target, leaving it dazed for a set time.
What it does
Blocking with a shield opens a short configurable window in which a successful attack also stuns the target. Bashing and parrying are the main mechanics, and the mod extends vanilla shield behavior rather than replacing it. Stun duration, cooldowns and the timing window are all adjustable in the config.
The mod is meant for modpacks, and it is written to work alongside other shield mods that follow vanilla logic. It requires Connector Extras, Forgified Fabric API, Necronomicon API, Sinytra Connector, Zigy's Player Animator API and playerAnimator. Forge and NeoForge builds depend on Sinytra Connector, and the Fabric build depends on Forgified Fabric API. Game versions covered: 1.20.1 only. Latest files are 2.0.4 for Fabric, 2.0.2-FORGE for Forge and 2.0.1-FORGE for NeoForge. Servers that run it need every player to install it too. The code is under All rights reserved and is not open source.
Key features
Stun on bashes and parries
Bashing with a shield and parrying an incoming attack stun the target, with the stun length set in the config.
Stun immunity after stuns
A stunned target gains a configurable immunity window, which stops stun chains made of repeated bashes.
Attack cooldowns
Bashing and rapid right-click blocking each trigger a cooldown, and both values can be changed.
Instant shield blocking
An optional toggle lets the shield raise instantly, so the block lands without the usual delay.
Boss stun immunity
Bosses can be set to ignore stuns, so encounters are not cut short by repeated bashes.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Combat-focused modpacks
Modpack builders can tune stun length, cooldowns and immunity to match the pace of their combat.
Who it’s for: Players and server owners who want shields to play a larger role in melee combat on 1.20.1, and modpack makers who need shield changes that work with other shield mods.
Questions
Does Shield Overhaul need Sinytra Connector to run on Forge?
Do all players need Shield Overhaul on a server?
Can the stun timing be changed?
More from ElocinDev
What the author says
Shield Overhaul is a vanilla+ shield expansion mod that adds slamming, parrying and other various mechanics. Inspired from and designed to be used along Better Combat by daedelus.
Official listing
- Modrinth page
- modrinth.com/mod/shield-overhaul
- Owner
- ElocinDev
- Published
- 2023-11-28
- Updated on Modrinth
- 2025-02-05
- Facts verified
- 2026-10-15
