ModsFinder

[TaCZ] ZeroContact

by TuDouNi92

With [TaCZ] ZeroContact, gun fights on a TaCZ server gain a ballistic layer, where armor plates and cartridge types change how a hit resolves.

ForgeClient and serverGNU General Public License v3.0 or laterOpen source1.20.1

What it does

The add-on sits on top of TaCZ and adds protective equipment and ammunition classes. Carriers that hold armor plates, plates for the front and back, helmets and masks, chest rigs, combat uniforms, armbands, accessories and armor repair kits are all available. Some equipment also gives extra functions. Equipment occupies dedicated Curios slots, so a full combat loadout fits beside the normal inventory instead of replacing it.

Projectile hits are handled by a dedicated ballistic calculation rather than the usual damage check. Whether a shot penetrates depends on the plate, the cartridge and the impact angle and conditions. A stopped round can still deal blunt damage, a successful penetration produces a different result, and plates lose durability according to the hits they take instead of a fixed cost per hit.

Ammunition is not treated as one type per caliber. Built-in cartridges cover handgun, rifle, shotgun, sniper and launcher calibers, each with its own variants, and special rounds are included as examples. A selector switches between the available types, and the HUD and item tooltips show their statistics. A ThoughBook 67 workbench gives a survival-style path to plates, ammunition, loadouts and accessories. Modpack makers can change or add crafting entries through data packs, and the mod can be combined with other progression systems.

Key features

  1. Armor plates with durability

    Plates absorb hits and lose durability according to the damage they receive, with a separate penetration outcome.

  2. Cartridge variants

    Each caliber carries its own cartridge variants, so two rounds of the same size can behave differently.

  3. Curios equipment slots

    Tactical gear uses dedicated Curios slots, keeping the normal inventory free for other items.

  4. Ammunition selector and HUD

    A selector switches between cartridge types, and the HUD and tooltips show each type's statistics.

Compatibility

Latest build for each game version and loader.

1.20.11.1.6-beta-hotfix1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 4

[TaCZ] Timeless and Classics ZeroThe most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
Required
Curios APIA flexible and expandable accessory/equipment API for users and developers.
Required
GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required
Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

Optional 4

[TaCZ] FirstAid CompatThis mod allows First Aid to be fully compatible with TaCZ. Shooting the right arm wil actually damage the right arm, etc.
Optional
Simple Voice ChatA working voice chat in Minecraft!
Optional
TaCZ MagazinesA TaCZ addon that transforms the normal ammo system into a compatible magazine system for every gun and addon
Optional
FirstAidFirst Aid is a game changing mod focused around a new health system.
Optional

Questions

Does ZeroContact need Curios API?

Yes. Curios API is a required dependency, and the equipment slots are provided through it.

Must the server run ZeroContact?

Yes. A server running it needs every connecting player to have it too.

Does ZeroContact work on other Minecraft versions?

The mod is published for Forge on 1.20.1 only, with the latest file 1.1.6-beta-hotfix1 for 1.20.1.

In the catalog

[TaCZ] ZeroContact is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Instead of treating every cartridge of the same caliber identically, Zero Contact gives ammunition distinct tactical roles. Armor is no longer just a flat damage modifier either: plates can absorb damage, lose durability, allow blunt trauma, be penetrated, or cause a ricochet under suitable impact conditions…
TuDouNi92, on the Modrinth page

Official listing

Owner
TuDouNi92
Published
2025-04-20
Updated on Modrinth
2026-10-07
Facts verified
2026-10-15

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