[TaCZ] ZeroContact
by TuDouNi92
With [TaCZ] ZeroContact, gun fights on a TaCZ server gain a ballistic layer, where armor plates and cartridge types change how a hit resolves.
What it does
The add-on sits on top of TaCZ and adds protective equipment and ammunition classes. Carriers that hold armor plates, plates for the front and back, helmets and masks, chest rigs, combat uniforms, armbands, accessories and armor repair kits are all available. Some equipment also gives extra functions. Equipment occupies dedicated Curios slots, so a full combat loadout fits beside the normal inventory instead of replacing it.
Projectile hits are handled by a dedicated ballistic calculation rather than the usual damage check. Whether a shot penetrates depends on the plate, the cartridge and the impact angle and conditions. A stopped round can still deal blunt damage, a successful penetration produces a different result, and plates lose durability according to the hits they take instead of a fixed cost per hit.
Ammunition is not treated as one type per caliber. Built-in cartridges cover handgun, rifle, shotgun, sniper and launcher calibers, each with its own variants, and special rounds are included as examples. A selector switches between the available types, and the HUD and item tooltips show their statistics. A ThoughBook 67 workbench gives a survival-style path to plates, ammunition, loadouts and accessories. Modpack makers can change or add crafting entries through data packs, and the mod can be combined with other progression systems.
Key features
Armor plates with durability
Plates absorb hits and lose durability according to the damage they receive, with a separate penetration outcome.
Cartridge variants
Each caliber carries its own cartridge variants, so two rounds of the same size can behave differently.
Curios equipment slots
Tactical gear uses dedicated Curios slots, keeping the normal inventory free for other items.
Ammunition selector and HUD
A selector switches between cartridge types, and the HUD and tooltips show each type's statistics.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 4
Optional 4
Questions
Does ZeroContact need Curios API?
Must the server run ZeroContact?
Does ZeroContact work on other Minecraft versions?
In the catalog
[TaCZ] ZeroContact is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Instead of treating every cartridge of the same caliber identically, Zero Contact gives ammunition distinct tactical roles. Armor is no longer just a flat damage modifier either: plates can absorb damage, lose durability, allow blunt trauma, be penetrated, or cause a ricochet under suitable impact conditions…
Official listing
- Modrinth page
- modrinth.com/mod/zerocontact
- Owner
- TuDouNi92
- Published
- 2025-04-20
- Updated on Modrinth
- 2026-10-07
- Facts verified
- 2026-10-15
