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Stardew Fishing

by garflemn

Stardew Fishing replaces instant catches with a bobber minigame, drawn from the fishing in a farming game, for Forge and NeoForge.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1 – 26.2

What it does

Instead of catching a fish on the spot, a player clicks to push a small green bobber bar upward. Keeping that bar on the fish fills a progress meter on the side, and a full meter catches the fish. Hooks now take skill and timing rather than a single right-click.

A simple datapack controls how hard each fish is to catch. The default behaviour applies to all fish, and specific fish can be set to move harder, for example through top speed, acceleration and average move distance, so rarer species can be made more difficult. The mod works with Aquaculture Fishing Rods, whose support is optional, and includes food integration: the quality of a caught fish depends on the player's bobber accuracy. Without the mod, that tag is not added, so it causes no conflicts with stacking.

The mod is client and server: the server and every player need it. Builds cover 1.20.1 – 26.2 and are published for Forge and NeoForge, with the latest Forge file being 3.7 for 1.20.1 and the latest NeoForge file 3.7 for 26.2. It is released under the MIT License and is open source, with the source code public.

Key features

  1. Bobber accuracy minigame

    Players click to move a green bobber bar and keep it on the fish to fill the progress meter.

  2. Datapack fish difficulty

    A datapack sets the movement speed and behaviour of all fish, or of individual species.

  3. Aquaculture rod support

    Aquaculture Fishing Rods work with the minigame, and difficulty values can be set for specific fish.

  4. Food quality integration

    A caught fish's quality follows the player's bobber accuracy, stored as data on the item.

Compatibility

Latest build for each game version and loader.

26.2Not available3.7
26.1.2Not available3.7
1.21.11Not available3.7
1.21.1Not available3.7
1.20.13.72.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Harder rare fish

Server owners can raise the difficulty of rare species with a datapack while leaving common fish at the default.

Skill-based fishing

Players who want fishing to take timing instead of a single click can use the minigame on every rod.

Who it’s for: Players who want fishing to involve timing, and server owners who want to adjust how fish are caught through a datapack.

How it compares

Full comparison

Starcatcher is a Forge and NeoForge fishing mod for 1.20.1 – 26.3 under a custom license, so it is not open source. Tide 2 is a fishing mod for Fabric, Forge and NeoForge, covering 1.20.1 – 1.21.5, released under the Mozilla Public License 2.0 and open source.

ModLoadersGame versionsEnvironmentUpdated
Stardew FishingForge and NeoForge1.20.1 – 26.2Client and server2026-07-16
StarcatcherForge and NeoForge1.20.1 – 26.3Client and server2026-10-14
Tide 2Fabric, Forge and NeoForge1.20.1 – 1.21.5Client and server2026-08-03

Questions

Does Stardew Fishing need Aquaculture?

No. Aquaculture integration is optional and only adds support for its rods and fish difficulties. Without it the minigame works with the vanilla fishing bobber.

Does the mod have to be installed on the server?

Yes. Servers that run it need every player to install it too.

Can the difficulty of individual fish be changed?

Yes. A datapack can change the default for all fish and set separate behaviour for specific species, such as top speed and acceleration.

In the catalog

Stardew Fishing is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 13,894 mods support Minecraft 26.2.

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What the author says

This mod was developed by the wonderful bonker! Q: How can I change how hard it is to catch specific fish?
garflemn, on the Modrinth page

Official listing

Owner
garflemn
Published
2024-07-20
Updated on Modrinth
2026-07-16
Facts verified
2026-10-15

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