FirstAid
by ichttt
Players who take damage to a single limb use FirstAid, which replaces the single health bar with eight separate health regions.
What it does
Instead of one health bar, FirstAid tracks eight regions, so the head, body, legs and feet each have their own health. The head and body regions are critical: the player dies as soon as either drops to zero. Vanilla health regeneration is disabled by default, and the setting can be changed in the config or with the naturalRegeneration game rule.
Healing uses bandages or plaster. Right-clicking one in the inventory opens a screen where the player picks the region to treat. Damage to a limb can apply debuffs, such as constant slowness after leg injuries or blindness and nausea after a heavy head hit. Morphine suppresses these debuffs while it is active, and they return when it wears off. Armor is also recalculated per region, so the armor on the legs counts only for hits to the legs, with a multiplier that offsets the lower value of helmets compared to chestplates.
FirstAid is published for Forge and NeoForge, for 1.20.1 with the latest file 1.20.1-1.1, and runs on client and server. It is released under the GNU General Public License v3.0 only and is open source.
Key features
Eight health regions
The single health bar is replaced by separate bars for the head, body, arms and legs, each with its own value.
Region-targeted healing
Bandages and plaster are applied through a screen in the inventory that asks which region to treat.
Limb debuffs
Injuries to specific limbs apply effects such as slowness, blindness or nausea for a limited time.
Morphine suppression
Morphine blocks all of these debuffs while it is active, and the constant effects return once it ends.
Regional armor
Armor counts only for the region that is hit, with a scaling factor that adjusts for helmet and chestplate values.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Required by 2 mods
Use cases
Hardcore survival
Worlds where every limb matters, with healing items and debuffs shaping how players recover after fights.
Who it’s for: Players who want survival to depend on where they are hit, and server owners who want regional health and healing to be part of the gameplay.
How it compares
Way New Health is a Forge-only mod for 1.19 – 1.20.1, closed source under All rights reserved. dontdie is published for Forge and NeoForge across 1.20.1 – 1.21.8 under the BSD 3-Clause License and is open source. Rough Tweaks Revamped covers Forge for 1.15.2 – 1.20.4 and is closed source under All rights reserved. All of them run on client and server, like FirstAid.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| FirstAid | Forge and NeoForge | 1.12.2 – 1.20.1 | Client and server | 2024-07-14 |
| Way New Health | Forge | 1.19 – 1.20.1 | Client and server | 2026-05-28 |
| dontdie | Forge and NeoForge | 1.20.1 – 1.21.8 | Client and server | 2025-08-07 |
| Rough Tweaks Revamped | Forge | 1.15.2 – 1.20.4 | Client and server | 2024-01-04 |
Questions
Does FirstAid need to be installed on both sides?
Which loaders does FirstAid support?
Does FirstAid disable natural health regeneration?
Which mods require FirstAid?
In the catalog
FirstAid is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from ichttt
Similar mods
What the author says
The old health bar got replaced by 8 different health regions, so your Head, Body, Legs and Feet have their own health bar. Armor calculation has also been changed: If your legs get hit, only the armor of your legs will be taken into account. But because the armor value of a typical helmet is much lower than a…
Official listing
- Modrinth page
- modrinth.com/mod/firstaid
- Owner
- ichttt
- Published
- 2023-05-02
- Updated on Modrinth
- 2024-07-14
- Facts verified
- 2026-10-15
