dontdie
by mii_nipah
With dontdie, a death sends the player back with random damage and possibly a debuff, and repeated deaths make the penalties stack.
What it does
dontdie is an Adventure mod that makes death a costly event. When a player dies, the respawn can apply random amounts of damage, and players may receive debuffs such as weakness, blindness or poison, each with its own chance. Penalties accumulate when deaths happen in quick succession, so a player who dies several times in a row can end up with serious consequences. The mod is meant to reward players who keep living and to make dying in a run a real setback.
Most of the behavior is set in the dontdie-common.toml config file, where each option has a comment explaining what it changes and in which format it is written. The mod can also be paired with FirstAid, an optional dependency, so damage can avoid vital body parts. Players may teleport to their last death point, either directly or through an item menu, and the teleport range can be limited in the config.
dontdie is open source under the BSD 3-Clause License. It is published for Forge and NeoForge, with builds covering 1.20.1 – 1.21.8, and its environment is client and server, so the server and every player need it.
Key features
Random respawn damage
On respawn the player takes a random amount of damage, which makes each death leave a mark.
Random debuffs
Weakness, blindness and poison can be applied after death, each with a configurable chance.
Cumulative penalties
Deaths that happen close together stack their effects, so repeated dying has escalating consequences.
Death point teleport
Players can return to their last death point, either by a command or from an item menu, with a configurable range.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x9 of 9 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
How it compares
Death coordinates is a Forge and NeoForge mod for 1.20.1 – 1.21.5, not open source and released under All rights reserved, covering only the location of a death. Player Death Reworked is open source under the GNU General Public License v3.0 or later, works on Fabric, Forge, NeoForge and Quilt for 1.20.2 – 1.21.4, and needs only the server, with clients optional. Random Respawns Ported is server-side only and open source under no license, with 1.20.1 – 1.20.6 files for Forge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| dontdie | Forge and NeoForge | 1.20.1 – 1.21.8 | Client and server | 2025-08-07 |
| Death coordinates | Forge and NeoForge | 1.20.1 – 1.21.5 | Client and server | 2026-05-31 |
| Player Death Reworked | Fabric, Forge, NeoForge and Quilt | 1.20.2 – 1.21.4 | Server required, client optional | 2024-12-12 |
| Random Respawns Ported | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-07-04 |
Questions
Does dontdie need FirstAid?
Does dontdie have to be installed on both sides?
Which loaders does dontdie support?
In the catalog
dontdie is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 17,695 mods support Minecraft 1.21.8.
Similar mods
What the author says
The goal of this mod is clear, rewarding players that can live more, and punish those who resort to death as a means to an easy path. Current Features 1. Upon respawn, you will receive random amounts of damage. 2. You will also receive random debuff effects (default: weakness, blindness, poison) with varying chances…
Official listing
- Modrinth page
- modrinth.com/mod/dontdie
- Owner
- mii_nipah
- Published
- 2025-07-28
- Updated on Modrinth
- 2025-08-07
- Facts verified
- 2026-10-15
