TickRate
by Ninjaking312
With TickRate, server owners can set different tick rates for chunks and entities, so parts of a world can run slower or faster than the rest of the server.
What it does
TickRate lets a server assign a tick rate to individual chunks and entities. Entities with a specific rate follow the rate of the chunk they are in, while chunks with a specific rate follow the server's own tick rate. Entities can run at a different rate from one another, and client animations are smoothed for entities and chunks that tick below 20 TPS.
The mod is set up through commands with detailed syntax explanations. Arguments for the tick entity and tick chunk commands resemble those of vanilla's tick command, and selector syntax matches vanilla rules. A chunk can be chosen by one chunk, a rectangular area, or a circular area defined by a radius, using XYZ block coordinates or chunk coordinates. The author describes the result as generally smoother and less buggy play.
TickRate is published for Fabric only and requires Fabric API. The server must run it, while players may add it for smoother animations. The mod is open source under the MIT License, and it covers the 1.21.1 – 26.3 range with 15 release versions, the latest Fabric file being 0.7.2-26.3 for 26.3 on the beta channel. Its first release dates to 2024-11-27, and the last update to 2026-09-16.
Key features
Per-chunk tick rates
Chunks can each tick at a chosen rate, while the rest of the world follows the server's default.
Per-entity tick rates
Individual entities can be assigned a rate, and they follow the rate of the chunk they are in.
Chunk area selection
A single chunk, a rectangular area or a circular area around a radius can be picked for a rate change.
Vanilla-style commands
The tick entity and tick chunk commands accept arguments in the same form as vanilla tick commands.
Smoothed client animations
Animations of entities and chunks running below 20 TPS are smoothed on the client.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x10 of 10 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
No Slow motion is server-side only, open source under the MIT License and published for 1.21 on Fabric. Pearl Chunk Loading is open source under the GNU Lesser General Public License v3.0 only, runs as a client or server option and covers 1.21 – 1.21.1. Chunk Break is server-side only, not open source, under All rights reserved, and covers 1.21.6 – 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| TickRate | Fabric | 1.21.1 – 26.3 | Server required, client optional | 2026-09-16 |
| No Slow motion | Fabric | 1.21 | Server-side only | 2025-02-15 |
| Pearl Chunk Loading | Fabric | 1.21 – 1.21.1 | Client or server, optional | 2025-05-19 |
| Chunk Break | Fabric | 1.21.6 – 1.21.11 | Server-side only | 2026-08-30 |
Questions
Does TickRate need Fabric API?
Which side must run TickRate?
Which game versions have files?
In the catalog
TickRate is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Ninjaking312
Similar mods
What the author says
simply follows vanilla's entity selector. has 3 forms: 1. To specify one single chunk 2. To specify a rectangular area of chunks 3. radius To specify a circular area of chunks, centered at where is the number of blocks
Official listing
- Modrinth page
- modrinth.com/mod/tick
- Owner
- Ninjaking312
- Published
- 2024-11-27
- Updated on Modrinth
- 2026-09-16
- Facts verified
- 2026-10-15
