Sable: Collapsing Caves
by CCDelic
Sable: Collapsing Caves adds cave-ins that break ceilings and tunnels into physics blocks on NeoForge, and the mod requires Sable.
What it does
A cave-in starts from a chance roll, for each eligible spot one in 512, after a three second warning. The rules decide where a cave-in is allowed, a height limit keeps it away from the surface, and a grace period and a cooldown stop it from repeating too quickly. Once started, a cave-in splits into three sizes, and each size has its own distances. Pieces that break away are handled by Sable physics, so a piece that receives a small push can come away from the ceiling and roll into a corner, and falling blocks reach more damage the farther they drop. Blocks that lie in the path of a fall suffer harm, and blocks that cover a player cause suffocation damage.
Sable: Collapsing Caves requires Sable, and it can also use Sable: Ragdolls, which the author recommends. Sable: Collision damage is an optional addition. Servers that run it need every player to install it too. Files are published for NeoForge only, for 1.21.1, under the CC0 1.0 Universal license, which is not open source. The mod keeps about 300 physics blocks active during a cave-in, and when that number is exceeded the oldest blocks return to the world to make room for new ones.
Key features
Physics cave-ins
Ceilings and tunnel walls break apart as physics pieces, with a warning before each collapse.
Adjustable cave-in rules
Settings control the chance, the warning time, the height limit, the grace period and the cooldown between collapses.
Motion sickness mode
An option stops block movement from shaking the camera and the screen for players who are sensitive to motion.
Capped physics blocks
Around 300 physics blocks stay active at once, which keeps large collapses from overloading the server.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
How it compares
Sable Heavy Blocks is a NeoForge mod for 1.21.1 under the MIT License and is open source, with the same client and server environment. Sable Explosions Fix is a NeoForge mod for 1.21.1 – 1.21.11 under the MIT License that is not open source, and only the server needs it. Ragdoll Push Mod is a NeoForge mod for 1.21.1 under the GNU General Public License v3.0 or later and is open source, with the same client and server environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sable: Collapsing Caves | NeoForge | 1.21.1 | Client and server | 2026-08-14 |
| Sable Heavy Blocks | NeoForge | 1.21.1 | Client and server | 2026-09-10 |
| Sable Explosions Fix | NeoForge | 1.21.1 – 1.21.11 | Server required, client optional | 2026-07-10 |
| Ragdoll Push Mod | NeoForge | 1.21.1 | Client and server | 2026-08-12 |
Questions
Does Sable: Collapsing Caves need Sable?
Does the server need the mod?
Can cave-ins be made less frequent?
In the catalog
Sable: Collapsing Caves is one of 7,555 Cursed mods on ModsFinder, and one of 2,801 Cursed mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from CCDelic
Similar mods
What the author says
This is the Sable description of Collapsing Caves. It does not repeat the parts that stay the same. For that, go see Collapsing Caves. The other page has the full description.
Official listing
- Modrinth page
- modrinth.com/mod/sable-collapsing-caves
- Owner
- CCDelic
- Published
- 2026-08-14
- Updated on Modrinth
- 2026-08-14
- Facts verified
- 2026-10-15
