Pixelmon: Cinematic Camera
by CCDelic
Pixelmon: Cinematic Camera is a NeoForge sidemod for Pixelmon that swaps the manual battle camera for one that directs itself during fights.
What it does
Pixelmon's standard battle camera stays wherever the player last left it, so the player has to drag the mouse around to find a usable angle while a Pokémon is being hit. This sidemod replaces that camera with a director that chooses its own framing and moves through the battle. When nothing is happening, the camera drifts around the battle in a slow circle, and it regularly switches between framings, going wide at some moments and tight at others.
When a move is picked, the camera settles into an over-the-shoulder view of the attacking Pokémon looking toward the opponent. Once the move goes off, the camera sweeps behind the attacker toward the target and settles close. Critical hits and heavy damage trigger a quick zoom in with a bit of shake, while faints, mega evolutions and dynamaxing each receive a dramatic composition of their own. Shake strength can be set per hit type in the config.
The mod requires Pixelmon and runs on client and server. Singleplayer needs no setup. A single config toggle switches the old manual camera back on for anyone who prefers it. The code is open source under the Apache License 2.0, and files are published for NeoForge 1.21.1 only, with the latest, 9.3.16.x.1, dated 2026-07-08.
Key features
Self-directed battle camera
The camera chooses its own framing and cuts between shots, so no mouse work is needed during battles.
Move-focused framing
Picking a move frames the attacker over the shoulder, and the shot then sweeps toward the target.
Impact punch-ins
Crits and heavy damage trigger a close zoom with screen shake, while normal hits and status effects get lighter treatment.
Adjustable shake strength
Screen shake strength can be set separately for each hit type in the config file.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Pixelmon PokeHaste is a server-side only NeoForge mod released under the MIT License and published for 1.21.1, so it needs nothing on the client. Idle Lens is also server-side only, under the MIT License, for 1.21.1, and handles a different part of the battle view. Camera Utils (Neoforge Port) is client-side only, is not open source, and is published for 1.21.1 under All rights reserved. Cinematic Camera runs on client and server and is open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Pixelmon: Cinematic Camera | NeoForge | 1.21.1 | Client and server | 2026-07-08 |
| Pixelmon PokeHaste | NeoForge | 1.21.1 | Server-side only | 2026-08-08 |
| Idle Lens | NeoForge | 1.21.1 | Server-side only | 2026-07-14 |
| Camera Utils (Neoforge Port) | NeoForge | 1.21.1 | Client-side only | 2026-07-10 |
Questions
Does Pixelmon: Cinematic Camera need Pixelmon installed?
Does the server need the mod as well as players?
Can the old manual battle camera be restored?
In the catalog
Pixelmon: Cinematic Camera is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from CCDelic
Similar mods
What the author says
"I'm too lazy to move my mouse during battles, do it for me. With style." 😎 A side-mod for Pixelmon that replaces the stiff, player-controlled battle camera with one that actually directs itself.
Official listing
- Modrinth page
- modrinth.com/mod/pixelmon-cinematic-camera
- Owner
- CCDelic
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-07-08
- Facts verified
- 2026-10-15
