Pixelmon: Speedup
by CCDelic
Pixelmon: Speedup is a NeoForge optimization mod for Pixelmon battles that shortens the waiting between turns, the animations and the decisions the AI takes.
What it does
Speedup hooks into Pixelmon's AI and skips the slow simulation step that weighs possible outcomes. Instead, the AI picks a real attack option directly, so a turn is decided with less work. A choice the AI has already made is cached and reused rather than recalculated again and again, which removes the pause before a move is chosen.
The animations still play in full, so a player can still see each Pokémon use its move. A cap limits how many animations may queue up, so they do not pile into a backlog for later in the fight. Health bars drain at the usual pace, and the game moves on once everyone is ready. Nothing about how battles work is changed, and the mod adds no new mechanics or rebalancing.
Pixelmon is required, and Speedup runs on the client and server together, so both need it. It is built for NeoForge 1.21.1 only and is released under the Apache License 2.0; the code is open source. Wild and trainer battles are both affected, as the AI handles their move choices alike.
Key features
Faster AI move choice
The AI picks its move directly, skipping the slow simulation of possible outcomes.
Cached turn decisions
A choice made by the AI is kept for the turn instead of being recalculated again and again.
Animation queue cap
A limit on queued animations stops them from building up into a backlog later in the fight.
Unchanged battle rules
Battle mechanics, balance and the animations themselves stay the same; only the waiting is cut.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Long wild encounters
Wild Pokémon often take a long time to choose a move, and Speedup reduces that wait without changing the outcome.
Trainer battles
Trainer fights with several Pokémon spend a lot of time between turns, which the shorter decision step shortens.
Who it’s for: Players who find Pixelmon battles slow between turns, and server owners who want shorter fights while keeping the original animations.
How it compares
Pixelmon PokeHaste is server-side only, released under the MIT License and built for 1.21.1. ColoFixes is client-side only, built for 1.21 – 1.21.1, and released under All rights reserved. RainApricot Spawn Notification (for Pixelmon) runs on client and server for 1.21.1 under All rights reserved. Speedup is client and server, released under the Apache License 2.0, and built only for 1.21.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Pixelmon: Speedup | NeoForge | 1.21.1 | Client and server | 2026-07-05 |
| Pixelmon PokeHaste | NeoForge | 1.21.1 | Server-side only | 2026-08-08 |
| ColoFixes | NeoForge | 1.21 – 1.21.1 | Client-side only | 2026-10-06 |
| RainApricot Spawn Notification (for Pixelmon) | NeoForge | 1.21.1 | Client and server | 2025-11-03 |
Questions
Does Pixelmon: Speedup need Pixelmon?
Does the mod have to be installed on both sides?
Are battle animations removed?
In the catalog
Pixelmon: Speedup is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from CCDelic
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What the author says
A side-mod for Pixelmon that cuts out the waiting in battles, no more staring at the screen between turns. Pixelmon battles are great, but let's be honest, they can drag. Wild Pokémon take forever to decide on a move, animations play out slower than they need to, and every message sits on screen way longer than you…
Official listing
- Modrinth page
- modrinth.com/mod/pixelmon-speedup
- Owner
- CCDelic
- Published
- 2026-02-28
- Updated on Modrinth
- 2026-07-05
- Facts verified
- 2026-10-15
