Sable: Collision damage (Create Aeronautics)
Sable: Collision Damage makes sub-level ships and structures take damage from impacts, so a hard landing or a ship-to-ship ram can break blocks on a moving contraption.
What it does
The mod applies impact-based damage to Sable sub-level structures, aimed especially at moving ships. A collision only causes damage when its speed reaches a minimum value, and blocks start to break once that threshold is crossed. Each broken block applies an extra slowdown to the moving structure, which limits how far a collision can spread through a ship.
The mod is a server-side addition that works alongside Sable, the required dependency, and keeps the base game's own block behaviors. Sable's special blocks such as TNT still act as they do without the mod. Its settings are kept in the sablecollisiondamage-common.toml config file, so server owners can adjust the thresholds for their modpack.
Only the server needs the mod, and players join without installing it. Files are published for NeoForge on 1.21.1 only, under the MIT License, and the source code and issue tracker are public. The mod is in beta and only a small part of the planned collision handling is implemented.
Key features
Minimum collision speed
Blocks take damage only when an impact reaches a configured minimum speed, so slow contact does not break anything.
Chain-reaction limit
Each broken block adds a slowdown to the structure, which helps prevent one break from destroying the whole ship.
Ship-to-ship ramming
Collisions between two Sable structures can damage both, making ramming accidents visible in play.
Config options
The sablecollisiondamage-common.toml file holds the collision settings that server owners can change.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners and modpack authors who run Sable-powered ships and want impacts to matter. Players only need a server that runs the mod.
Questions
Does Sable: Collision Damage need Sable?
Do players need to install the mod?
Which game version is supported?
In the catalog
Sable: Collision damage (Create Aeronautics) is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Sable Collision Damage adds impact-based damage for Sable sub-level structures, aimed especially at Create: Aeronautics ships. More believable ship physics and “landing mistakes matter” gameplay Ship-to-ship ramming and accidents to have visible results A lightweight way to add danger to Sable-powered contraptions…
Official listing
- Owner
- Prosto_chelovechic
- Published
- 2026-04-19
- Updated on Modrinth
- 2026-06-15
- Facts verified
- 2026-10-15
