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Sable: Collision damage (Create Aeronautics)

by Prosto_chelovechic

Sable: Collision Damage makes sub-level ships and structures take damage from impacts, so a hard landing or a ship-to-ship ram can break blocks on a moving contraption.

NeoForgeServer-side onlyMIT LicenseOpen source1.21.1

What it does

The mod applies impact-based damage to Sable sub-level structures, aimed especially at moving ships. A collision only causes damage when its speed reaches a minimum value, and blocks start to break once that threshold is crossed. Each broken block applies an extra slowdown to the moving structure, which limits how far a collision can spread through a ship.

The mod is a server-side addition that works alongside Sable, the required dependency, and keeps the base game's own block behaviors. Sable's special blocks such as TNT still act as they do without the mod. Its settings are kept in the sablecollisiondamage-common.toml config file, so server owners can adjust the thresholds for their modpack.

Only the server needs the mod, and players join without installing it. Files are published for NeoForge on 1.21.1 only, under the MIT License, and the source code and issue tracker are public. The mod is in beta and only a small part of the planned collision handling is implemented.

Key features

  1. Minimum collision speed

    Blocks take damage only when an impact reaches a configured minimum speed, so slow contact does not break anything.

  2. Chain-reaction limit

    Each broken block adds a slowdown to the structure, which helps prevent one break from destroying the whole ship.

  3. Ship-to-ship ramming

    Collisions between two Sable structures can damage both, making ramming accidents visible in play.

  4. Config options

    The sablecollisiondamage-common.toml file holds the collision settings that server owners can change.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.8-Sable_2.0.0+
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Use cases

Who it’s for: Server owners and modpack authors who run Sable-powered ships and want impacts to matter. Players only need a server that runs the mod.

Questions

Does Sable: Collision Damage need Sable?

Yes. Sable is the required dependency, and the mod adds damage to Sable sub-level structures, so Sable must be installed on the server.

Do players need to install the mod?

No. Server owners install it, and players connect with no copy of their own.

Which game version is supported?

Files are published for NeoForge on 1.21.1 only. The latest file is 1.0.8-Sable_2.0.0+ for 1.21.1, released on 2026-06-15 on the beta channel.

In the catalog

Sable: Collision damage (Create Aeronautics) is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Sable Collision Damage adds impact-based damage for Sable sub-level structures, aimed especially at Create: Aeronautics ships. More believable ship physics and “landing mistakes matter” gameplay Ship-to-ship ramming and accidents to have visible results A lightweight way to add danger to Sable-powered contraptions…
Prosto_chelovechic, on the Modrinth page

Official listing

Owner
Prosto_chelovechic
Published
2026-04-19
Updated on Modrinth
2026-06-15
Facts verified
2026-10-15

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