ModsFinder

Player: voxel damage (TACZ & Point black)

by Prosto_chelovechic

Player: voxel damage replaces the usual player health model on Forge 1.20.1, so injuries are shown as voxel holes and ragdoll bodies instead of a health bar.

ForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1

What it does

Bullets fired from TaCZ weapons create voxel holes in the player model at the point of impact. Blood is drawn per pixel by hit location, with blood particles and pools. When five or more bullets hit a player within six ticks, the struck body part detaches and the body turns into a physical object. Player injuries are synchronized between clients, so every player sees the same wounds on a server.

When a player dies, a ragdoll body built with PhysX-JNI stays behind and can be interacted with. Players killed by an explosion lose body parts that take heavy damage and are scattered. Wounds can be healed back to full health. The mod covers the damage model and the ragdoll physics, and it requires TaCZ weapons to produce the hits.

Installation is Forge only, for 1.20.1 only. The server and every player need the mod installed. The code is released under the GNU General Public License v3.0 only, which makes the mod open source. Files are published with an alpha channel, and the latest is 1.0.1 for 1.20.1, dated 2026-05-08.

Key features

  1. Voxel holes from bullets

    A bullet fired from a TaCZ weapon leaves a voxel hole at the point where it hits the player.

  2. Location-based blood

    Blood is drawn pixel by pixel for the hit location, with particles and pools on the ground.

  3. Limb detachment

    Five or more hits within six ticks detach the struck body part, and the piece becomes a physical object.

  4. Ragdoll on death

    A dead player leaves an interactive ragdoll model, with body parts scattered after an explosion.

  5. Synchronized injuries

    Player injuries are shared between clients, so every player on the server sees the same damage.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Player: voxel damage need TaCZ?

The bullet damage is produced by TaCZ weapons, so the mod is meant to be used with TaCZ installed. The mod's own features are the voxel damage, blood and ragdoll models.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Which Minecraft version does it support?

Files exist for Forge 1.20.1 only. The latest file is 1.0.1 for 1.20.1, published on 2026-05-08 on the alpha channel.

In the catalog

Player: voxel damage (TACZ & Point black) is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Prosto_chelovechic

All projects

Similar mods

What the author says

Voxel player damage, rivers of blood, limb severing with gore, PhysX ragdoll physics. commands: - /entity_damage models_clean - removes all physical models - /entity_damage "player nick" reset - removes damage on the player
Prosto_chelovechic, on the Modrinth page

Official listing

Owner
Prosto_chelovechic
Published
2026-04-18
Updated on Modrinth
2026-05-08
Facts verified
2026-10-15

Tags