JeremySeq's Damage Indicator
by JeremySeq
With JeremySeq's Damage Indicator installed on a client, incoming hits show an arrow that points toward their source, so the attacker no longer has to be found by sight.
What it does
The mod draws a directional arrow for every incoming damage event, pointing at the attacker's position relative to the player. Damage text, health bars above other mobs and hit markers on the crosshair can be enabled or disabled one at a time, and the blood overlay that outlines the screen on damage is off by default.
The arrow's shade, where it sits on screen, how long it stays visible and its artwork can all be adjusted, and the health bar can be limited to the mob currently targeted. Settings live in one file, jeremyseqsdamageindicators.toml. Builds exist for Fabric, Forge and NeoForge across 8 release versions, 1.19.2 – 26.3, under the MIT License, and the source code is public.
Key features
Directional arrow
An arrow points toward the source of any incoming damage, so the direction of an attack is visible at once.
Damage text
Numbers appear over other mobs to show how much damage each hit dealt.
Mob health bars
A text health bar can be shown above other mobs, optionally only for the mob the player is targeting.
Hit markers
The crosshair flashes when a mob is hit, with a different color for critical hits and kills.
Adjustable indicator
The arrow's shade, screen position, duration and artwork can be changed, and each feature can be switched off.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multiplayer combat
Players in crowded fights can see where hits are coming from without turning around to search.
Learning enemy behavior
Damage text and health bars show how many hits a mob takes, which helps when testing builds or weapons.
Who it’s for: Players who want clearer feedback in combat, and anyone who prefers first person shooter style indicators in Minecraft. The mod is set up through one config file, so it suits players comfortable editing a TOML file.
How it compares
CCDDI is a client-side only Fabric mod for 1.20.1 – 1.21.1 under the MIT License, so it covers a narrower version range and loader set than this mod. Combat Numbers is client and server, open source under CC0 1.0 Universal and published for Fabric, Forge and NeoForge, so it needs installation on the server as well. Hit Marker is client-side only and closed, with Fabric and NeoForge files for 1.21.1 – 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| JeremySeq's Damage Indicator | Fabric, Forge and NeoForge | 1.19.2 – 26.3 | Client-side only | 2026-10-12 |
| CCDDI (Damage Indicator) | Fabric | 1.20.1 – 1.21.1 | Client-side only | 2024-09-01 |
| Combat Numbers | Fabric, Forge and NeoForge | 1.21.1 – 26.2 | Client and server | 2026-07-31 |
| Hit Marker | Fabric and NeoForge | 1.21.1 – 26.2 | Client-side only | 2026-09-01 |
Questions
Which loader should a player pick for this mod?
Does the mod need to be installed on the server?
Where are the settings stored?
In the catalog
JeremySeq's Damage Indicator is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
More from JeremySeq
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What the author says
No more guessing or searching for enemies! With the Damage Indicator, you'll instantly know the source of incoming damage. This mod was inspired by the damage indicators in many popular first person shooter games.
Official listing
- Modrinth page
- modrinth.com/mod/jeremyseqs-damage-indicator
- Owner
- JeremySeq
- Published
- 2024-06-20
- Updated on Modrinth
- 2026-10-12
- Facts verified
- 2026-10-15
